SwiftlyRT
An implementation of the Ray Tracer Challenge in Swift (by sbehnke)
RayTracer
Note: Currently on Chapter 9. Ray Tracer from Jamis Buck's TDD RayTracer Challenge book. (by deirdresm)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SwiftlyRT
Posts with mentions or reviews of SwiftlyRT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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I still haven’t made a app that can run on Xcode after 2 months of trying to learn swift.
I've mentioned before that I'm working through Jamis Buck's Ray Tracer Challenge book. Here's one implementation in Swift, where the dev made ray intersections an enum, which is an interesting choice. This one makes it a struct, which was also my approach.
RayTracer
Posts with mentions or reviews of RayTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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I should be able to be diagnosed from my github alone.
I wouldn't call this shipping, exactly. But it is in progress and humming along.
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I still haven’t made a app that can run on Xcode after 2 months of trying to learn swift.
I've mentioned before that I'm working through Jamis Buck's Ray Tracer Challenge book. Here's one implementation in Swift, where the dev made ray intersections an enum, which is an interesting choice. This one makes it a struct, which was also my approach.