SwiftUIMap VS Map

Compare SwiftUIMap vs Map and see what are their differences.

Map

MKMapView wrapper for SwiftUI as drop-in to MapKit's SwiftUI view. Easily extensible annotations and overlays, iOS 13 support and backwards compatible with MKAnnotation and MKOverlay! (by pauljohanneskraft)
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SwiftUIMap Map
1 5
25 175
- -
5.7 1.6
5 months ago 7 months ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SwiftUIMap

Posts with mentions or reviews of SwiftUIMap. We have used some of these posts to build our list of alternatives and similar projects.

Map

Posts with mentions or reviews of Map. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-27.
  • Publishing changes from within view updates is not allowed, this will cause undefined behavior. on Map with Annotations
    1 project | /r/SwiftUI | 16 May 2023
    Something similar to this which can help w performance a lot especially if you use clusters
  • Map clustering for new Map()
    1 project | /r/swift | 7 May 2023
    Eventually they will have to add it but i wouldnt hold my breath. You can still use swiftui views in uikit annotations and wrap mkmapview to look like swiftui similar to this
  • Any good tutorials on how to get directions in a map for swiftui?
    1 project | /r/swift | 3 May 2022
    To get directions, have a look at the official MapKit documentation for MKDirections. In each route of MKDirection.Response, you can find an overlay of type MKOverlay that you can use on MKMapView. Apples own Map implementation for SwiftUI is actually pretty limited, so you can either wrap MKMapView yourself or use the library that I built: https://github.com/pauljohanneskraft/Map
  • MKMapView wrapper for SwiftUI
    2 projects | /r/swift | 27 Apr 2022
    You can find a first approach in this pull request I opened. It allows you to effectively call setNeedsDisplay on the MKOverlayRenderer in use by use of Combine publishers and gives you custom access to the draw and canDraw methods of MKOverlayRenderer directly - would love this to be a SwiftUI view instead, but I'm not sure how to draw into a cgcontext directly - maybe with a UIHostingController and then draw its view into the cgcontext? but then again, how would you map the SwiftUI view to individual MKMapPoints? not sure, if this would ever be a simple task.
    1 project | /r/SwiftUI | 26 Apr 2022
    I was quite frustrated with the limited functionality of MapKit's MKMapView SwiftUI wrapper - so I built my own with a lot more features and customization options and made it open source on GitHub.

What are some alternatives?

When comparing SwiftUIMap and Map you can also consider the following projects:

SwiftUI-Kit - A SwiftUI system components and interactions demo app

InteractiveMap - An Interactive Map Library for Swift and SwiftUI!

SunKit - SunKit is a Swift library which uses math and trigonometry to compute several information about the Sun.

TCCMapTileAnimation - iOS Project to display animated map tiles within MapKit

PreviewDevice - PreviewDevice - is a library with type-safe syntax sugar for preview device on SwiftUI. Preview for UIKit and Cocoa.

GaugeKit - GaugeKit is a free-to-use, open source Swift Package. It allows for easy creation of gauges not unlike the circular graphics used in many complications on the Apple Watch. ⌚️

SwiftCurrent - A library for managing complex workflows in Swift

SwiftTheming - A powerful lightweight theme 🎨 manager for SwiftUI