SwiftLaTeX
nests-and-insects
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SwiftLaTeX | nests-and-insects | |
---|---|---|
6 | 22 | |
2,025 | 54 | |
0.9% | - | |
4.3 | 0.0 | |
5 months ago | 2 months ago | |
C | Prolog | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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SwiftLaTeX
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Buying BaKoMa Tex in 2023?
There is a project for a replacement, called SwiftLaTeX, an online-based WYSIWYG editor for LaTeX documents, but the development is slow.
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Writing my PhD using groff
The screencast look good. For parallel/prior work in this sort of "live update" of the typeset document (and to learn from their experiences), you may also want to look at:
• SwiftLaTeX (https://github.com/SwiftLaTeX/SwiftLaTeX / https://www.swiftlatex.com/ — the cool demo that used to be on their site seems to be gone, but see HN discussion: https://news.ycombinator.com/item?id=21710105)
• BaKoMa TeX (http://www.bakoma-tex.com/) — its eponymous author Basil K. Malyshev passed away recently, but the product and page still exists for now
• VorTeX (see Pehong Chen's PhD thesis from 1988).
- Autogenerate document with LaTeX template?
- LaTeX.wasm: PdfTeX and XeTeX as libraries for browsers
- WebAssembly-based LaTeX engine that outputs HTMLs
nests-and-insects
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Writing my PhD using groff
I wrote my PhD in LaTex with the simplest template I could find online (luckily someone hat put one up formatted for my university's engineering department and I didn't have to mess with it almost at all).
But once I was done, I wanted to blow off some steam and started writing a silly little tabletop RPG. I decided the rulebook would be text-only for portability with box drawing borders and ASCII tables and stuff, so I spent the first week or so writing a small ASCII typesetting engine in Prolog (because logic programmer).
And then I spent more time writing a vim syntax file so I could read the glorious ASCII with syntax highlighting.
Here:
https://github.com/stassa/nests-and-insects
I'm still looking for ANSI/ ASCII art contributions btw.
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Light Attack, Heavy Attack?
Sorry to plug my game but the way it works is that characters have a Base Attack and Special Attack, and which attack hits or misses depends on the Degree of Success (DoS) of the attack roll.
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Bitty RPG idea
This is absolutely very interesting to me! My own game is inspired by roguelikes and it's got text-based art. I was going to go with pixel art for my next game but you ninja'd me :P
- Procedural generation in Nests & Insects
- Nests & Insects - my text-based tabletop RPG
- Nests & Insects - my text-based tabletop roguelike RPG
- Looking for ANSI art for my tabletop RPG
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Creating an RPG with no math
Probably not what you are looking for but my game, Nests & Insects, is designed to remove all arithmetic from action resolution it and it is very, very far from a rules-light game like Lasers & Feeling. It's a roll-under-and-over d100 game. Even increasing or reducing the value of "Features" is done without arithmetic.
- Keywords!
What are some alternatives?
ktikz - KtikZ provides a nice user interface for making pictures using TikZ.
Gleemin - A Magic: the Gathering™ expert system
Blazor.SVGEditor - A basic SVG editor written in Blazor.
mediKanren - Proof-of-concept for reasoning over the SemMedDB knowledge base, using miniKanren + heuristics + indexing.
texstudio - TeXstudio is a fully featured LaTeX editor. Our goal is to make writing LaTeX documents as easy and comfortable as possible.
louise - Polynomial-time Meta-Interpretive Learning
monocypher-wasm - WebAssembly port and JS wrapper library for Monocypher (https://monocypher.org)
texmacs-vi-experiment - Experimental Vi keybindings for the texmacs math editor
muKanren_reading - [Mirror] A close reading of the μKanren paper.
miktex - the MiKTeX source code
wh40ksim - Warhammer 40k Combat simulator