SwiftGraphics
SwiftGraphics is a library for creative coding and generative art tailored towards rendering SVGs meant for pen plotting. (by emorydunn)
cacao
Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working! (by ryanmcgrath)
SwiftGraphics | cacao | |
---|---|---|
2 | 22 | |
65 | 1,748 | |
- | - | |
0.0 | 6.7 | |
about 1 year ago | 3 months ago | |
Swift | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SwiftGraphics
Posts with mentions or reviews of SwiftGraphics.
We have used some of these posts to build our list of alternatives
and similar projects.
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Long time lurker here, what software/programing language do you use for your art ?
I've also got a custom graphics library written in Swift that I use both for plotter drawings and digital art: https://github.com/emorydunn/SwiftGraphics
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Rebuilt my raytracing engine over the weekend
No, it's my own graphics framework written in Swift. Python/JavaScript were driving me up a wall, so I started from scratch.
cacao
Posts with mentions or reviews of cacao.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-21.
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So You Want to Ship a Command-Line Tool for macOS
This is really specific, but for this point in the article:
> There’s a long guide on Embedding a Command-Line Tool in a Sandboxed App, so I followed that, and then slowly, painfully, factored Xcode out of it, so that I wouldn’t have to figure out how to get a 10GB Xcode install onto the CI machine (remember, you need to be signed in to an Apple ID to download Xcode, and there’s no way to do it from the command-line).
You could actually solve this with Rust and no Xcode whatsoever. cacao [1] and cargo-bundle [2] will produce an app bundle you could sign/notarize/distribute without needing to ever open Xcode.
[1] https://github.com/ryanmcgrath/cacao
- macOS Apps in Rust
- GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
I've had basic animation support in cacao for about a year now, but I don't think anybody even realizes it.
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Library Concept for Interoperating with Objective-C - Seeking Feedback
But I will reiterate what I say on many posts like these, which is that it would be even cooler if we could stop having a million projects reinvent this wheel - and I say this as someone who wrote a large Rust library that is backed by ObjC. madsmtm has an ongoing effort to put together a best in class ObjC Rust wrapper, which would be great to see even more support for.
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What bindings do I need for making a modern Windows 11 GUI?
MacOS; I have to call the AppKit API. I can use a library like this which offers Rust bindings for AppKit - otherwise I can write my own maybe?
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Can I Use Rust For IOS Development?
Yes, you can: https://github.com/ryanmcgrath/cacao