Subspace-Infinity
A spiritual and technical successor the infamous 2d space mmo Subspace (by assofohdz)
jbullet
The JBullet implementation used in jMonkeyEngine3. (by stephengold)
Subspace-Infinity | jbullet | |
---|---|---|
3 | 1 | |
14 | 6 | |
- | - | |
2.0 | 4.3 | |
about 1 year ago | 26 days ago | |
Java | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Subspace-Infinity
Posts with mentions or reviews of Subspace-Infinity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
- [Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
- Subspace Infinity - Doors, Prizes and Wormholes
-
Subspace Infinity, got gravities from wormholes working
And my game is a complete re-implementation with some legacy support (loading maps, same weapon mechanics, flag mechanics etc), open sourced: https://github.com/assofohdz/Subspace-Infinity
jbullet
Posts with mentions or reviews of jbullet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-10.
-
Code of game engine written in Java: what does it hide?
JBullet is a Java port of the Bullet real-time physics engine. It's not developed directly by the jmonkey team, but a fork from one of the team members is used as a third-party library in the main project, so it's worth a check as well.
What are some alternatives?
When comparing Subspace-Infinity and jbullet you can also consider the following projects:
Halma - Halma Game Built With The Awesome libGDX framework
jMonkeyEngine - A complete 3-D game development suite written in Java.
2DGD_F0TH - [CC BY-NC-SA] A compendium of the community knowledge on game design and development
BowlerStudio - A Full-Stack Robotics Development Environment
Minie - Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
Valkyrien-Skies-2 - Valkyrien Skies 2