StardewValleyExpanded
dotnow-interpreter
StardewValleyExpanded | dotnow-interpreter | |
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275 | 3 | |
408 | 129 | |
- | - | |
2.9 | 8.0 | |
about 1 month ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
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StardewValleyExpanded
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please help is that normal thats text red?
So download SVE one more time. It looks like you're playing in Russian, so give this translation a try. It should be recent enough that you won't have that issue.
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Questions about SVE.
Honestly I originally looked at the instructions and it seemed very confusing, but it's not as bad as it seems. This GitHub instruction set is a good step by step.
- Mods - how do I tell if they’re compatible with each other?
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Discussion Thread
pray for me, because I am jumping headfirst into a modded Stardew Valley. the main ones are Stardew Valley Expanded and Ridgeside Village, but I've got some other minor ones, like one that fucks with the time (I made the day last longer), two things to make the Greenhouse even better (can install sprinklers and make it bigger), a better cellar, more backpack upgrades, a cooking and luck skill, a way to prestige the skills and make it so I can have all professions, and a way to harvest shit with scythes .
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Having problems installing Stardew valley expanded. I am using Nexus mods and WinRAR, but I keep getting the same error message.
From the errors you're providing, it sounds like it's not loading the Required dependency mods (if you go to the Stardew Valley Expanded page and expand the "Required" accordion, you can see them all). So if you have then, they're either in the wrong directory, or you're still missing some. At least with the Vortex client, you don't have to manage your own mod directories if you still have your Bambi legs.
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I am using a bunch of mods including challenging community center bundles. Is there anything here that would be a reason why cccb isn't working?
[SMAPI] Stardew Valley Expanded 1.14.23: https://www.nexusmods.com/stardewvalley/mods/3753 (you have 1.14.15)
- Hello I was wondering where can I download the stardew valley expanded? I recently found out about it. Thank you ^_^
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A few more of my Shops: a secret woods bakery, in cave confectionery, an underground buffet, a beach-side recycling center and finally Witcher Farms 1st place Grange display...
Stardew Valley Expanded mod.
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Farm mods
Grandpa's Farm (Stardew Valley Expanded) https://www.nexusmods.com/stardewvalley/mods/3753 If you want to play with SVE, then Grandpa's Farm is a fun farm with several secrets to unlock as you play. You'll need to replace an existing farm type to use this farm.
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does anyone know how to fix this? i have re downloaded all the mods and deleted them and then downloaded it again, i don't know how to fix this. I would love to play stardew expanded so idk what to do.
You can't use Grandpa's Farm and Grampleton Fields without installing Stardew Valley Expanded here and its required mods. If you downloaded it, make sure the folder doesn't have numbers after the name as in Stardew Valley Expanded_12345678, this would be a wrapper folder, look inside it for the actual mod.
dotnow-interpreter
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My husband said he had a gift for me at home and he didn’t gave me anything or maybe he did gave me something but what?
I hate that too As a modding fan and hobby game developer I always wanted to make my game (if I ever finish one) moddable on all platforms. Normally when modding a game on PC, you (or the modloader) edit the files with the compiled game code or use code generation tools provided by the language the game was made in. Sadly, these aren't possible on some platforms (I dunno about consoles, but surely on IOS). Another option for a Game developer is to make make a tool (called "interpreter") that reads the mod's code as text, breaks it into parts, analyses it, translates (compiles) it to some kind of list of simple operations and, finally, executes them. The problem with such approach is that it can be very hard and time consuming to create such tool for a modern (complex) programming language - it's basically re-doing what the creators of that programming language did. The good news is that somebody made a tool for Unity and C# that does exactly what I just explained - and it's designed to work on all platforms. It's called dotnow interpreter - it still has some limitations, but it's still incredible. So with this tool and things like Unity Runtime Editor (which is basically Unity editor, but inside your game) it should be 100% possible to make a unity have moddable on all platforms. But, going back to Stardew Valley (which is made in MonoGame, not in Unity - at least both use C# as a programming language), if the tool I mentioned earlier (dotnow interpreter) can work with Non - Unity C# projects (which I don't know - I should probably just ask the guy who made it) like Stardew Valley and ConcernedApe would use it, it would theoretically be possible to make SDV moddable on consoles and IOS (assuming that no Stardew Valley mod on the world uses C# features that are still limited in dotnow interpreter) Sorry for writing such an essay. Maybe someone will find it interesting
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Unity 3D in the browser! Getting closer & closer to what I have in mind. Feel free to test it out by creating a free account, VERY BUGGY and early.
At the core this is a C# compiler and interpreter for the web. Compilation is done using roslyn but you can't import the result into your code directly which is why I use an IL interpreter (https://github.com/scottyboy805/dotnow-interpreter). It is still in the workings but gives me a starting foundation.
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Finally manged to get C# to compile & run on the browser! No other server needed.
Im using a CIL interpreter. https://github.com/scottyboy805/dotnow-interpreter
What are some alternatives?
Ui-Info-Suite - Mod for Stardew Valley.
Diverse-Stardew-Valley
SMAPI-Android-Installer - SMAPI Installer for Android
UIInfoSuite2 - Ongoing maintenance for the original UI Info Suite mod for Stardew Valley.
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
SMAPI - The modding API for Stardew Valley.
openmw
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
ttyd-infinite-pit - A Roguelike mod of Paper Mario: The Thousand Year Door's Pit of 100 Trials.
Trilogy-ASI-Script - The ASI script for the GTA Trilogy (SA only for now, 3 and VC may follow later on)
CFDE - Adds about 2500 new lines of dialogue across all 33 characters who have a heart level.
StardewValleyMods