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|MIT License||MIT License|
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Does anybody know how we can setup a multiplayer server with factions spawning separately?
2 projects | /r/factorio | 7 Jul 2023
In addition to the other recommendations for the PVP stuff, I write a scenario that helps with this kind of thing: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn2 projects | /r/factorio | 7 Jul 2023
What are some alternatives?
StarExtensions - QoL enhancement mod written in C++ for Starbound.
HasiBoundLite - A modders resource for Starbound. Adds a few native functions to every Lua context. Not possible with a usual mod
WolfHUD - Payday 2 HUD
Victoria-2-Cold-War-Enhancement-Mod-CWE - CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.
lua-top-down-multiplayer - A simple top-down multiplayer game built using LÖVE
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
NoitaMP - WIP! Not working, atm! NoitaMP, Noita Multiplayer: First synchronous multiplayer mod for Noita!
factorio-useful_book - [Factorio mod] Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands. Admins can share access to an executable code to players.
K-Rakoth-Mod - K'Rakoths, the Lords of the Cosmos mod for Starbound
factorio_dissector - Factorio dissector for Wireshark
MHR-Overlay - Monster Hunter: Rise Mod - Overlay mod that exposes internal game data about monsters, creatures, players, damage, buffs and debuffs.
panel-attack - Tetris Attack/Panel de Pon clone in lua with LOVE