Splatter
midi-qol
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Splatter
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Handy 5e Modules List
Splatter - Add blood and gore to your games
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What not so famous FVTT modules you swear by?
Splatter here - In our games, we play without health indicators. Because of that, this module is a very immersive option to show how much damage a character or a creature took.
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Splatter Module PF2E
I found a page for configuring PF1 on the Splatter Github, don't see anything for PF2 but maybe it could still work?
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Riizu's Module Cheat Sheet
Splatter: Blood effects
midi-qol
- How difficult is it to use MidiQOL outside of DnD5/Is there a more generic automation option?
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Handy 5e Modules List
midi-qol - Midi-qol is a module designed to help automate various parts of your game, specifically rolling attacks/casting spells and applying damage/effects. It has LOTS of configuration options which can be daunting.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Midi QOL - Unparalleled automation ability. Still useful even without all the automation options; I use it for its merged roll cards, for indicating that enemy tokens are dead, and for expediting rolls to not require a dialog prompt each time. Very complex.
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Is there a way to monitor legendary actions in v10 or a replacement module for dnd5e helpers?
Also, the change log from midi-qol today gives me a little hope something might be coming there: https://gitlab.com/tposney/midi-qol/-/blob/v10/Changelog.md
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Midi-QOL Measured templates breaks my maps
Probably also report the issue: https://gitlab.com/tposney/midi-qol/-/issues
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Skill Checks are not having modifiers applied... (have midi, and dae)
Module which is causing the problem identified. Midi-QOL is the problem. Make sure you thumbs up the issue on https://gitlab.com/tposney/midi-qol/-/issues/973
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Is there a list of macros for DnD 5e that exist somewhere?
MidiQOL - This does most of the automation heavy lifting.
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Anything for the visually impaired
MIDI QOL has hot keys for aspects like advantage/disadvantage and is likely able to be setup in such a way as to reduce the number of button presses required (auto roll attack and damage + a lot of the targeting automation may be something your player finds improves the game's accessibility significantly).
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Better Rolls for 5e needs to be baked into Foundry core going forward
I agree that, as far as I can see, this isn't possible unfortunately. However it seems Midi does offer that under the optional Reactions settings so it seems possible. I would suggest putting in a new Feature request on their Gitlab repo HERE
What are some alternatives?
tidy-ui_game-settings - formerly FVTT UII Game Settings
FoundryVTT-BetterRolls5e - A module for modifying certain sheet functions on Foundry VTT Character sheets for D&D 5th Edition.
ambientdoors - Ambient Doors module for Foundry VTT - adds easily customization hocks for sounds effects that all user can hear when interacting with doors.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
libChangelogs
Multiattack-5e - Module for FoundryVTT. Streamlines multiattack action.
monks-scene-navigation
mob-attack-tool - A module for Foundry VTT that offers a tool for handling mob attacks in the dnd5e system.
fvtt-pointer
midi-srd
quick-insert
foundry-vtt-chatdamagebuttons-beyond20