SonicTimeTwisted
STANNcam
SonicTimeTwisted | STANNcam | |
---|---|---|
1 | 4 | |
55 | 29 | |
- | - | |
0.0 | 8.6 | |
4 months ago | 12 days ago | |
Game Maker Language | Game Maker Language | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SonicTimeTwisted
-
Sonic Time Twisted PS4 port
Source: https://github.com/overbound/SonicTimeTwisted
STANNcam
-
PSA: Godot 4 has many issues with pixel perfect games
I dunno, pixel perfect tends to be a pretty strict criteria and most major 2D capable engines I have played with have the functionality. For example, Unity has a 2D Pixel Perfect package, and Gamemaker has several community pixel perfect camera assets. Whether those examples pull that off in an effective or user friendly way is a different story, but the functionality is certainly there and it’s definitely a notable use case.
-
Working with pixel perfect games in 4.0 is a massive headache
This is one of my favorite methods
- STANN_co created a free to use Camera and Resolution manager
- I created a free to use Camera and Resolution manager
What are some alternatives?
GML-OOP - Library of constructors operating primary GameMaker functionalities.
smoothing-addon - Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)
crispy - Unit testing framework built in GML for GameMaker LTS 2022+
graze - Rewrites Scratch projects as GameMaker 1.4 projects
Lighting-System-2D - 2D lighting system for GameMaker Studio
stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.
Rondine - A debug tool for GameMaker Studio 2.3
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-proposals - Godot Improvement Proposals (GIPs)