Skynet-IADS
dcs-input-command-injector
Skynet-IADS | dcs-input-command-injector | |
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15 | 29 | |
192 | 106 | |
- | - | |
6.5 | 4.9 | |
3 months ago | 2 months ago | |
Lua | Lua | |
Apache License 2.0 | - |
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Skynet-IADS
- Does SEAD actually suppress enemy SAMs?
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SAM Site Radar distance to launchers
What we’re missing in DCS is an integrated defense system, with ew radars and other systems all communicating. Skynet IADS can do a lot of this. Haven’t tried their newer versions yet, though.
- Skynet IADS 3.1.0 released
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SAM Operators knowing there is no way to escape or stop an AGM-88 HARM.
Reasons to use Skynet-IADS.
- Skynet Only for the Syria Map
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Skynet IADS 3.0.0 has been released
It features an improved HARM defence for the IADS: Read all about it here: https://github.com/walder/Skynet-IADS/releases/tag/3.0.0
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About all that AI...
One of the more impressive if niche example of this is the Skynet IADS air defense system in DCS. But this works precisely because a lot of thought by the developers and real military developers has been put into how to automate this system over the decades and it’s narrowly focused on a very specific set of discrete actions. https://github.com/walder/Skynet-IADS
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I think the Mission Editor in Dcs needs more attention by Ed.
Would love to see ME support for some of the most useful third party scripting systems like MOOSE and Skynet/IADS. This wouldn't have to be specific to those systems, it could just be better standardization of DCS interfaces that those systems connect to and the ME lets you call.
- Confirmation that the aircraft shot down over Kharkiv last night was a Su-34
- We need some bigger HARM's for this. (S-500)
dcs-input-command-injector
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Quality of life mods in 2023
Munkwolf's DCS Community Keybinds + Quaggles' DCS Input Command Injector
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F14 tweaks and utilities to deal with common Jester AI frustrations
DCS Input Command Injector - https://github.com/Quaggles/dcs-input-command-injector
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Potential Gyro-Drifting Bug with the new BPM?
I'd like to know if the Program with the red lines (DCS? This? https://github.com/Quaggles/dcs-input-command-injector ) is using the raw gyro pitch/yaw/roll speed values or the quaternion. I suspect it's the latter but I'll look into it. I'd also be interested to know the same for the VSCView.
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Mimicking 3 way toggle with Virpil Alpha Scroll wheel?
First mod is DCS Input Command Injector by Quaggles, which is a baseline requirement for the second mod, DCS Community Keybinds. Ever want to bind something in a module, and the devs never added it? Maybe you want the volume knobs to turn faster, or light knobs to turn slower? Someone has added it here!
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A-10C II New Keybinds for Flaps
you can use quaggles input command injector mod to be able to put custom keybinds into your saved games folder where they won't get overwritten by updates: https://github.com/Quaggles/dcs-input-command-injector
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Help: A few things I cannot figure out on DCS Viper
Try Quaggles's DCS Input Command Injector together with DCS Community Keybinds instead, maybe someone added the commands you need.
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Throttle Comparison
Regarding the Warthog on/off switches and DCS bindings, Warthog owners should probably have a look at Quaggle's DCS input injector and the DCS community bindings for an elegant solution that basically removes any limitation, without the need to run additional software while flying DCS.
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Is there a way to lower the sensitivity when pressing a button.
Files in there are formatted for use with Quaggles command injector mod: https://github.com/Quaggles/dcs-input-command-injector/releases
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Thrustmaster TCA Quadrant and gear up/down
I recommend using DCS-Input-Command-Injector mod https://github.com/Quaggles/dcs-input-command-injector that allows you to configure custom input commands inside your Saved Games/DCS/ folder instead of inside your game folder.
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Community Keybinds Project - 22.7.32 Release - Mirage F1
tldr about the project: Adds extra keybinds. Requires Quaggles mod.
What are some alternatives?
dcs_liberation - DCS World single-player liberation dynamic campaign. [Moved to: https://github.com/dcs-liberation/dcs_liberation]
dcs-bios - DCS-BIOS DCS-Skunkworks Fork
dcs-community-keybinds - A collection of keybinds for DCS.
HighDigitSAMs - A simple, IC-compliant mod for DCS to add more modern SAM systems to the game.
JoystickGremlin - A tool for configuring and managing joystick devices.
DCS-JTACAutoLaze - Auto lazes targets in DCS
dcs-bios
DCSFlightpanels - Saitek/Logitech Flight Panels & Stream Deck support for DCS-World. DCSFlightpanels also functions as a key-emulator for any game e.g. Flaming Cliff Series, Elite Dangerous, War Thunder, IL-2. Click "Releases" link below for latest release.
AD-EDWarthogEnhancedScript - An Advanced & Highly Customisable Elite Dangerous Thrustmaster Warthog Script + ED Bindings Pack that utilises Modifiers, allowing for all commands to be easily accessible on the HOTAS. Includes many Quality of Life features to get the most enjoyment out of ED!
MOOSE - Mission Object Oriented Scripting Environment (MOOSE) for lua mission scripting design in DCS World