ShogibanKit VS SKTiled

Compare ShogibanKit vs SKTiled and see what are their differences.

ShogibanKit

ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI. (by codelynx)

SKTiled

Swift framework for working with Tiled assets in SpriteKit (by mfessenden)
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ShogibanKit SKTiled
- 1
63 254
- -
0.0 0.0
almost 2 years ago over 1 year ago
Swift Swift
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShogibanKit

Posts with mentions or reviews of ShogibanKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ShogibanKit yet.
Tracking mentions began in Dec 2020.

SKTiled

Posts with mentions or reviews of SKTiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-21.
  • Does anyone use Sprite/Scene Kit?
    2 projects | /r/gamedev | 21 Aug 2021
    Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.

What are some alternatives?

When comparing ShogibanKit and SKTiled you can also consider the following projects:

Fischer - A cross-platform chess library for Swift

AssetImportKit - Swift framework for loading various 3d models in SceneKit