Scales_of_Balance
a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE (by UnearthedArcana)
Skills-and-Abilities
This mod is a collection of class, skill, proficiency, and stat updates. (by Gibberlings3)
Scales_of_Balance | Skills-and-Abilities | |
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5 | 7 | |
23 | 9 | |
- | - | |
4.9 | 8.4 | |
12 months ago | 5 months ago | |
DTrace | HTML | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Scales_of_Balance
Posts with mentions or reviews of Scales_of_Balance.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
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Looking for Mod Recommendations for BG2EE, mainly TOB section
I was referring to Scales of Balance and random tweaks, if you're not familiar. SoB, I haven't used in awhile; random tweaks includes some nice quality of life stuff I like (goodberries, cure spells bypass deflection, etc).
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Scales of Balance: A very large mod with potentially far-reaching changes that I have not tested nearly enough to comment on in detail. Includes an armor overhaul, a feat system, major changes to weapon usability, minor tweaks to Icewind Dale items, removal of class-based potion restrictions, overhauls to racial stat bonuses, changes to saving throws, bonus spells for high int/wis/cha, a complete rework of magic resistance, and much more besides. The readme is extremely thorough: read it first to avoid compatibility issues.
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And Garrick takes all the credit
It's part of a mod called Scales of Balance. It's got a lot of other changes too, but I just stuck with the ability score based bonus spells component and ignored the rest as the other stuff changed way too much for me. It does also grant mages bonus spells based on intelligence which could potentially be a bit OP with the extra slots a specialist mage already has.
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Are there any mods that make mental attributes more relevant?
Check out https://github.com/UnearthedArcana/Scales_of_Balance
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Godlike (?)
Most stats don't really matter especially in an unmodded game. There are mods to make them more significant. The one I use is Scales of Balance, which contains a crap ton of tweaks and is very granular so you can just install what you want.
Skills-and-Abilities
Posts with mentions or reviews of Skills-and-Abilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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A salty Minsc finally leaves my evil party
House Rules and S&A, if you need links. Note that their proficiency systems aren't compatible with each other - the monk proficiency tweak is totally compatible with Skills and Abilities' new proficiency system, if you use it, but the "rebalanced proficiencies" and "rebalanced weapon styles" are not.
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[cdTweaks] Which weapon proficiency system do you prefer for Baldur's Gate 2?
I mentioned it in my comment, but skills and abilities does that, spread across a couple different components. Two-handed attacks receive 1.5x the strength damage bonus (rounded down), and the revised Two-Handed style increases base damage, speed factor, and APR, making it a faster and more reliable way of dealing damage. The revised two-weapon style also slightly decreases your offhand damage, even at 3 pips - not much of a nerf, but overall I think the mod's changes to single-weapon, weapon and shield, and two-handed styles make them very tempting alternatives, since they all have their own strengths.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
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BG2 mod question
Check out releases on the right hand side. Download that and put the 'setup-xxx.exe' file and the associated folder in your game directory. Then just run the setup from there. Or use something like Project Infinity to setup, sequence, and install your mods at one time.
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Finally started a new game as a Bard Blade… sadly I just realized Blade’s do not have the ability to unlock chests. After further thought - is there *anything* a Blade does better than a multiclass Fighter / Thief / Mage? Because I can’t think of anything they’re better at!?
There is a nice mod (https://github.com/Gibberlings3/Skills-and-Abilities), that gives bards "Find Traps" and "Open Locks". Maybe this is something for you?
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Do I really need a thief?
Link: https://github.com/Gibberlings3/Skills-and-Abilities
What are some alternatives?
When comparing Scales_of_Balance and Skills-and-Abilities you can also consider the following projects:
NPC_EE - NPC kit options for Baldur's Gate
HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
EEex - An executable extender for Beamdog's Enhanced Edition of the Infinity Engine
ThrownHammers - Adds thrown hammer animations and a few items to most IE games.
EET_Tweaks - A mod for Infinity Engine games
A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs
A7-SkipChateauIrenicus - A mod for BG2, BG2:EE and EET that allows you to skip the opening dungeon without losing potential equipment and items.
Scales_of_Balance vs NPC_EE
Skills-and-Abilities vs HQ-SoundClips-BG2EE
Scales_of_Balance vs A7-HiddenGameplayOptions
Skills-and-Abilities vs EEex
Scales_of_Balance vs ThrownHammers
Skills-and-Abilities vs EET_Tweaks
Scales_of_Balance vs HQ-SoundClips-BG2EE
Skills-and-Abilities vs ThrownHammers
Scales_of_Balance vs EET_Tweaks
Skills-and-Abilities vs A7-HiddenGameplayOptions
Scales_of_Balance vs A7-NoEENPCs
Skills-and-Abilities vs A7-SkipChateauIrenicus