SVGKit VS SwiftSVG

Compare SVGKit vs SwiftSVG and see what are their differences.

SVGKit

Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation) (by SVGKit)

SwiftSVG

A simple, performant, and lightweight SVG parser (by mchoe)
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SVGKit SwiftSVG
0 0
4,208 1,785
0.4% -
4.1 0.0
about 2 months ago about 1 month ago
Objective-C Swift
NOASSERTION NOASSERTION
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SVGKit

Posts with mentions or reviews of SVGKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SVGKit yet.
Tracking mentions began in Dec 2020.

SwiftSVG

Posts with mentions or reviews of SwiftSVG. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SwiftSVG yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SVGKit and SwiftSVG you can also consider the following projects:

Kingfisher - A lightweight, pure-Swift library for downloading and caching images from the web.

AlamofireImage - AlamofireImage is an image component library for Alamofire

Snowflake - ❄️ SVG in Swift

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

jot - An iOS framework for easily adding drawings and text to images.

SDWebImage - Asynchronous image downloader with cache support as a UIImageView category

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.