SUSMachine
DiscreteStatePattern
SUSMachine | DiscreteStatePattern | |
---|---|---|
1 | 4 | |
27 | 28 | |
- | - | |
4.2 | 4.9 | |
8 months ago | about 3 years ago | |
C# | C# | |
MIT License | MIT License |
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SUSMachine
DiscreteStatePattern
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Multiplayer card game : how to wait ?
However, you are going to want to implement a state machine, which I have the perfect solution for you.
- Discrete State Pattern - A pattern for creating highly compact and light-weight general purpose finite state machines.
What are some alternatives?
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]
stateless4j - Lightweight Java State Machine
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
GuardClauses - A simple package with guard clause extensions.
dmotion - DMotion - A high level Animation Framework for Unity DOTS
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.