SUSMachine VS DiscreteStatePattern

Compare SUSMachine vs DiscreteStatePattern and see what are their differences.

SUSMachine

A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything. (by JamesYFC)

DiscreteStatePattern

A pattern for creating highly compact and light-weight general purpose finite state machines. (by DidacticSpectre)
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SUSMachine DiscreteStatePattern
1 4
27 28
- -
4.2 4.9
8 months ago about 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SUSMachine

Posts with mentions or reviews of SUSMachine. We have used some of these posts to build our list of alternatives and similar projects.

DiscreteStatePattern

Posts with mentions or reviews of DiscreteStatePattern. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SUSMachine and DiscreteStatePattern you can also consider the following projects:

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]

stateless4j - Lightweight Java State Machine

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

GuardClauses - A simple package with guard clause extensions.

dmotion - DMotion - A high level Animation Framework for Unity DOTS

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.