Rythe-Engine
LearnOpenGL
Rythe-Engine | LearnOpenGL | |
---|---|---|
2 | 624 | |
529 | 10,261 | |
0.0% | - | |
0.0 | 3.8 | |
3 months ago | 9 days ago | |
Tcl | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rythe-Engine
-
Help with making my dream game engine.
I've been doing this and am currently maintaining and developing the legion engine: https://github.com/Legion-Engine/Legion-Engine
-
Unordered_map of strings and vectors of unknown type
I use a polymorphic type called component pool: https://github.com/Legion-Engine/Legion-Engine/blob/develop-2021.1/legion/engine/core/ecs/containers/component_pool.hpp
LearnOpenGL
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
-
Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
-
Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
-
Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
raylib - A simple and easy-to-use library to enjoy videogames programming
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
sokol - minimal cross-platform standalone C headers
INOX - Rust Game engine integrated in Blender [WebGPU ready]
bevy - A refreshingly simple data-driven game engine built in Rust
alien - ALIEN is a CUDA-powered artificial life simulation program.
SFML - Simple and Fast Multimedia Library