Rubiks-Cube-Reinforcement-Learning VS recurrent-ppo-truncated-bptt

Compare Rubiks-Cube-Reinforcement-Learning vs recurrent-ppo-truncated-bptt and see what are their differences.

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Rubiks-Cube-Reinforcement-Learning recurrent-ppo-truncated-bptt
1 6
38 106
- -
0.0 3.2
over 2 years ago 19 days ago
Jupyter Notebook Jupyter Notebook
MIT License MIT License
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Rubiks-Cube-Reinforcement-Learning

Posts with mentions or reviews of Rubiks-Cube-Reinforcement-Learning. We have used some of these posts to build our list of alternatives and similar projects.
  • Solving a Rubik's Cube from Scratch;
    1 project | /r/reinforcementlearning | 21 Jan 2022
    ā€‹ https://i.redd.it/lfjz74cn6wc61.gif For my final year university project I trained an AI to solve a Rubik's Cube purely using reinforcement learning. This project follows the algorithm written by this paper. http://deepcube.igb.uci.edu/static/files/SolvingTheRubiksCubeWithDeepReinforcementLearningAndSearch_Final.pdf. This algorithm works by first training a neural network to output a guess on the number of moves away from the solved position given an initial scrambled position. This was done using simple value iteration. The training dataset was created on the fly by randomly scrambling cubes with depths of 1 to 40. Once training is completed this neural network can be used to solve cubes by using it as a heuristic in an A* search. The classic A* search algorithm was changed to include a depth weighting which trades optimality with speed. Training took around 7 days using one Tesla P100 GPU. Parallel Training definitely should have been used however this would have taken a bunch of work to implement so this was left out. This also meant hyperparameter tuning and network architecture experimenting was pretty limited. Compared to the results in the paper, my AI is slower and less optimal, solving on average taking 60 seconds with solution lengths around 40. However I was extremely happy with the results as I had neither the computational power or experience of the researchers and comparatively with most of the other projects on Github, being able to solve a 3x3 cube at all is an achievement. This algorithm can be transferred to many other puzzles. Iā€ have successfully trained the 2x2 Cube, 15-Puzzle and 24-Puzzle as well. My github page for the code is here https://github.com/PhadonP/Rubiks-Cube-Reinforcement-Learning. There are many more details shown in the pdf report found in the repo.

recurrent-ppo-truncated-bptt

Posts with mentions or reviews of recurrent-ppo-truncated-bptt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-25.

What are some alternatives?

When comparing Rubiks-Cube-Reinforcement-Learning and recurrent-ppo-truncated-bptt you can also consider the following projects:

FinRL - Deep Reinforcement Learning Framework to Automate Trading in Quantitative Finance. NeurIPS 2020 & ICAIF 2021. šŸ”„ [Moved to: https://github.com/AI4Finance-Foundation/FinRL]

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

pomdp-baselines - Simple (but often Strong) Baselines for POMDPs in PyTorch, ICML 2022

snakeAI - testing MLP, DQN, PPO, SAC, policy-gradient by snake

PPO-PyTorch - Minimal implementation of clipped objective Proximal Policy Optimization (PPO) in PyTorch

neroRL - Deep Reinforcement Learning Framework done with PyTorch

pytorch-a2c-ppo-acktr-gail - PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR) and Generative Adversarial Imitation Learning (GAIL).

cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)

ppo-implementation-details - The source code for the blog post The 37 Implementation Details of Proximal Policy Optimization

popgym - Partially Observable Process Gym

episodic-transformer-memory-ppo - Clean baseline implementation of PPO using an episodic TransformerXL memory

gym-continuousDoubleAuction - A custom MARL (multi-agent reinforcement learning) environment where multiple agents trade against one another (self-play) in a zero-sum continuous double auction. Ray [RLlib] is used for training.