Rondine
STANNcam
Rondine | STANNcam | |
---|---|---|
2 | 4 | |
11 | 29 | |
- | - | |
5.0 | 8.6 | |
about 1 year ago | 10 days ago | |
Game Maker Language | Game Maker Language | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rondine
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I worked on a complete debugging tool for each on of your games!
Create the local package yourself and host it in the Releases tab. This will allow you to write release notes on what was changed/fixed in your tool. Users can download the .yymps file and drop it directly into their project without exporting it themselves. Makes it that much easier and more user friendly for people to use your tool.
STANNcam
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PSA: Godot 4 has many issues with pixel perfect games
I dunno, pixel perfect tends to be a pretty strict criteria and most major 2D capable engines I have played with have the functionality. For example, Unity has a 2D Pixel Perfect package, and Gamemaker has several community pixel perfect camera assets. Whether those examples pull that off in an effective or user friendly way is a different story, but the functionality is certainly there and it’s definitely a notable use case.
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Working with pixel perfect games in 4.0 is a massive headache
This is one of my favorite methods
- STANN_co created a free to use Camera and Resolution manager
- I created a free to use Camera and Resolution manager
What are some alternatives?
BBMOD - The most powerful 3D rendering solution for GameMaker
smoothing-addon - Fixed timestep interpolation gdscript addon for Godot Engine (version 3.2 or later)
SnowState - Finite State Machine for GameMaker
graze - Rewrites Scratch projects as GameMaker 1.4 projects
Emu - UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
stitch - A Gamemaker Studio 2 Pipeline Development Kit. A CLI and Node.JS API for creating GMS2 pipelines. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more.
SNAP - Data format converters for GameMaker LTS 2022
DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
OrbinautFramework - A classic Sonic framework for GameMaker
SonicTimeTwisted - Source Code for a Sonic Fan Game Made in Game Maker Studio