Reloaded-II
oneDNN
Reloaded-II | oneDNN | |
---|---|---|
5 | 5 | |
460 | 3,461 | |
7.2% | 1.7% | |
9.0 | 10.0 | |
8 days ago | 5 days ago | |
C# | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Reloaded-II
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There is something wrong with reloaded on the steamdeck
Have you tried looking to see if other people are having the same issue? Might be more helpful than looking on this sub.
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Persona 5 Royal Reloaded-II Mod Guide for Steam Deck
Reloaded-II release.zip download from github
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The DEFININITIVE Guide to the Best/Easiest Way to Play ALL 'Silent Hill' Games on PC [2022]
Download and install Reloaded II's Setup.exe (mod loader).
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[Sonic Riders PC] Reloaded II Mod Tweakbox 0.5.2 Alpha: HD texture support(some things pending), custom music, dash panel and boost chaining, proper physics, HD widescreen, a huge update!
Reloaded II mod loader: https://github.com/Reloaded-Project/Reloaded-II
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How do I install Reloaded-II (Persona 4 golden mod loader)
First download Reloaded-II
oneDNN
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Blaze: A High Performance C++ Math library
If you are talking about non-small matrix multiplication in MKL, is now in opensource as a part of oneDNN. It literally has exactly the same code, as in MKL (you can see this by inspecting constants or doing high-precision benchmarks).
For small matmul there is libxsmm. It may take tremendous efforts make something faster than oneDNN and libxsmm, as jit-based approach of https://github.com/oneapi-src/oneDNN/blob/main/src/gpu/jit/g... is too flexible: if someone finds a better sequence, oneDNN can reuse it without major change of design.
But MKL is not limited to matmul, I understand it...
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Arc & Deep Learning Frameworks
For completeness, it looks like this question was posted to the oneDNN GitHub repo and the response was to stay tune for updates.
- Keeping POWER relevant in the open source world
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Intel oneDNN 2.5 released with experimental RISC-V support
From the release note of oneDNN v2.5:
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Is gpu hardware tied to cpu ISA ?
Intel are trying to support their oneAPI compute framework on Arm and IBM POWER and z/Architecture (s390x) but since they ever released only a single discrete GPU with the Xe architecture it's unclear whether they'll support Xe GPU compute on e.g. ARM https://github.com/oneapi-src/oneDNN
What are some alternatives?
p4gpc.modloader - Mod loader for the Steam version of Persona 4 Golden
oneMKL - oneAPI Math Kernel Library (oneMKL) Interfaces
Modnix - Mod loader and manager for Phoenix Point (Game).
CTranslate2 - Fast inference engine for Transformer models
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
oneDPL - oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html
Osiris - Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.
highway - Highway - A Modern Javascript Transitions Manager
syser - syser debugger x32/x64 ring3 with source level debugging/watch view/struct view
asmjit - Low-latency machine code generation
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
librealsense - IntelĀ® RealSenseā¢ SDK