RecyclerKit
Object pool manager for Unity (by prime31)
MessageKit
Decoupled message sending system meant as a replacement for SendMessage and its variants. (by prime31)
RecyclerKit | MessageKit | |
---|---|---|
2 | 4 | |
382 | 124 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 5 years ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RecyclerKit
Posts with mentions or reviews of RecyclerKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-27.
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How & When (Not) To Use the Built-in Pooling in Unity 2021+
Github is only briefly mentioned, but most of the article makes it sound like there's no stable free option. Github search shows a lot of mature options with a fair number of users. From simple nearly pure C# unity-object-pool to MonoBehaviour-based RecyclerKit.
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Most projects, from the same github account: https://github.com/prime31/GoKit - tweening https://github.com/prime31/TransitionKit - transitions https://github.com/prime31/RecyclerKit - pooling
MessageKit
Posts with mentions or reviews of MessageKit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-29.
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Performance Concern with Events for hit/attack recognition
do not use SendMessage(), it is very slow, stay event based, if you wish to go message based, at least consider something like prime31's https://github.com/prime31/MessageKit, much faster and is in your 'managed' code.
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Invoking on the same frame?
eitherway I would recommend prime31's messageKit (https://github.com/prime31/MessageKit) over unity's SendMessage(). avoids any reflection fun-times and is better at avoiding crossing the native > managed code barrier at runtime.
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Should I use Dependency Injection for everything?
Messaging Systems (https://github.com/prime31/MessageKit) (be careful not to get into a spaghetti mess)
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The year is 2021. You are starting a new game project. What assets/plugins do you import?
Absolutely every project. I genuinely cannot do Unity without it: https://github.com/prime31/MessageKit - decoupled messaging
What are some alternatives?
When comparing RecyclerKit and MessageKit you can also consider the following projects:
NaughtyAttributes - Attribute Extensions for Unity
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity
TransitionKit - Modular, extensible transitions in scene and between scenes
unity-object-pool - An elegant object pool and manager implementation for Unity
GoKit - Lightweight tween library for Unity