ReC98 VS tube-game-dos

Compare ReC98 vs tube-game-dos and see what are their differences.

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ReC98 tube-game-dos
15 3
683 20
- -
9.0 0.0
9 days ago over 2 years ago
Assembly C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ReC98

Posts with mentions or reviews of ReC98. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.

tube-game-dos

Posts with mentions or reviews of tube-game-dos. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ReC98 and tube-game-dos you can also consider the following projects:

papermario - Decompilation of Paper Mario

xmrigCC - RandomX, CryptoNight, Argon2 and GhostRider CPU/GPU miner with Command&Control (CC) Server and Monitoring

ProjectNinjaBlack - A Re-Write Translation of the OG NGB Original Xbox Game to PC. For the NG community, But I am not doing this for copyright issues or drama, I am doing this hoping that Team Ninja and Tecmo can see my skills and hire me or any others that see my skills as well. Please understand Tecmo & Team Ninja just a reason to show my skills, if you request a removal I will with no argument or issues added by me.

Dark-Souls-1-Overhaul - "We're the Project M of Dark Souls!"

pc98_disks_in_linux - Notes relating to using PC9801/9821 (and possibly other retro PC system) disks in Linux

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

MDTParsingTools

apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!

AGI2_16bit_DOS - Adventure Game Interpreter (AGI) v2.440 Game Engine for DOS (16-bit)

PopSpriteEditor - Open source Sprite Viewer & Editor tool for the game Populous: The Beginning.

pikmin2 - A decompilation of Pikmin 2 (USA) brought to you by fans of the series.

em-dosbox - An Emscripten port of DOSBox