RVS_AutofillTextField VS OpenAIKit

Compare RVS_AutofillTextField vs OpenAIKit and see what are their differences.

RVS_AutofillTextField

An extension of UITextField that adds an autofill dropdown. (by RiftValleySoftware)
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RVS_AutofillTextField OpenAIKit
1 1
7 221
- 2.7%
2.3 7.5
4 months ago 3 months ago
Swift Swift
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RVS_AutofillTextField

Posts with mentions or reviews of RVS_AutofillTextField. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-19.
  • Ask HN: How to get developers and UI designers to work well together
    5 projects | news.ycombinator.com | 19 Jul 2022
    I have had quite a bit of experience with this.

    I'm primarily a native Apple application developer, but have done some backend stuff, as well. I have designed numerous Web sites, but I am not a particularly skilled Web designer.

    I was, in the days of yore, an artist. I have also taken numerous design and usability course, from the likes of NNG (Nielsen-Norman Group).

    I have designed a bunch of fancy widgets[0 - 4]. I actually use very few of them, because they are too intrusive.

    I am in the "refining UX" stage of an iOS app that I've been developing for the last year and a half, or so. I'm working with designers and testers, to clean up the information architecture, interaction, usability, aesthetic design, and accessibility.

    For me, the most valuable technique, has been rapid, high-quality prototyping. I have been abusing Apple's TestFlight[5] beta release system, and have been using it to make regular (usually, a couple a day) releases to the rest of the team, who are mostly non-tech people. I've made over 600 releases. The first release was made less than a month after first code submission.

    The way I use it, is that I run what I call "constant beta." The app is always at "ship" Quality, even if incomplete. This means that the code people get, is fully operational, for the currently developed feature set.

    This has the advantage of constant vetting by Apple. They don't test TestFlight to the same level as the App Store, but they look for things like unsupported API usage, code signing issues, and obvious quality issues (like crashes). In at least one case, their testing found a crash that I missed.

    Once the first release for a version has been vetted (takes a day or so), subsequent build releases, within that version are approved almost immediately, so I get quick turnaround.

    If the testers encounter crashes, I get a fairly useless report. If I use a Ouija board, I can often figure out the general part of the application affected.

    With this workflow, we can have a highly iterative process, with aesthetics, usability, and general UX, being tested, almost from the start.

    I'm pretty good at interpreting designs. I can accept Figma, Photoshop, Sketch, Illustrator, Napkin Sketch, or Hand-Wavy Verbal Description, and turn it into UX. I usually have something for the designers to try out, within minutes.

    Most of the actual code assets are generated via Illustrator, and I will often redesign raster art, into vector.

    The designers and non-tech stakeholders seem to like it.

    WFM. YMMV.

    [0] https://github.com/RiftValleySoftware/RVS_Spinner

    [1] https://github.com/RiftValleySoftware/RVS_MaskButton

    [2] https://github.com/RiftValleySoftware/RVS_Checkbox

    [3] https://github.com/RiftValleySoftware/RVS_RetroLEDDisplay

    [4] https://github.com/RiftValleySoftware/RVS_AutofillTextField

    [5] https://developer.apple.com/testflight/

OpenAIKit

Posts with mentions or reviews of OpenAIKit. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing RVS_AutofillTextField and OpenAIKit you can also consider the following projects:

RVS_Spinner - A Fancy "Popup Prize-Wheel Spinner" UIControl

GPTEncoder - Swift BPE Encoder/Decoder for OpenAI GPT Models. A programmatic interface for tokenizing text for OpenAI ChatGPT API.

ScreenshotPreventing-iOS - Prevent screenshot or screenrecording on iOS devices

AI_Art_Frame - The DALL-E 3 Voice-Controlled AI E-Ink Art Frame

ChangeMenuBarColor - Simple utility to change macOS Big Sur and Monterey menu bar color by appending a solid color or gradient rectangle to a wallpaper image

AsyncLocationKit - đź“Ťasync/await CoreLocation

bottom-sheet - ⬆️ A SwiftUI view component sliding in from bottom

PermissionsSwiftUI - A SwiftUI package to beautifully display and handle permissions.

swift-benchmark - A swift library to benchmark code snippets.

SwiftPlantUML - A command-line tool and Swift Package for generating class diagrams powered by PlantUML