PySdfScad
Sharetribe
PySdfScad | Sharetribe | |
---|---|---|
6 | 20 | |
16 | 2,323 | |
- | 0.3% | |
10.0 | 8.7 | |
about 1 year ago | about 1 month ago | |
OpenSCAD | Ruby | |
- | GNU General Public License v3.0 or later |
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PySdfScad
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CAD Sketcher, free and open-source project bringing CAD like tools to Blender3d
> To clarify, can this method be used as a fully functional replacement to BREP for a mechanical (machine design) CAD system?
I think so, but there are some open problems. Also it depends on the senior people. Inigo Quilez is a world class expert in this domain, and for the most part we're copying his work, get him on board and you'll be golden.
Fundamentally it makes sense, BREP is about representing boundaries and you can definitely use SDFs to represent the area under a boundary (infinite SDFs are possible, although obviously you can't turn them in to a mesh). Enclose a volume with boundaries and you can mesh that out just fine. A bit different from CSG-based SDFs, but entirely plausible.
>what approach would you recommend?
If I was to do this I'd take the constraint solver from solvespace (same one used in this post) and start using it to generate SDFs. At that point you're already 80% of the way to your end goal.
I mean if I was personally to do this I'd start by making a system that implements everything openscad can do, try to get some funding going, and than add in a solvespace based workbench for doing 2D cad that you can import into an openscad-ish language. You can see my efforts here: https://github.com/traverseda/PySdfScad
That's tackling it from a different angle than BREP though. I think that openscad but better is a surprisingly viable thing though, especially if you use it to do things like generate the gears/screws/whatever you import into your BREP based CAD project. Use scriptable CAD as the underpinning for more advances CAD.
> How long would you estimate it would take for three full time senior developers to get a useful system out?
Well define "useful"? Honestly I think you can get 80% done in under a month. I built the first pysdfscad in a week or two and replicated 80% of openscad's features. Fogleman built the library I used for pysdfscad in under a month.
I'd expect something pretty good in under a year at that kind of rate. There would be some outstanding problems, like it would be a challenge to figure out how to apply a fillet/chamfer to an edge, but not an insurmountable challenge. Geometry import is another place where you're going to spend a lot of time/money but is very important.
So let's say two or three years with three very competent seniors working on it to get a pretty good CAD program, with a GUI.
- I created an openscad interpreter that supports chamfers and fillets
- Show HN: PySdfScad,an openSCAD interpretor using signed-distance-functions
- Show HN: PySdfScad, my early work on an openscad interpretor with fillets
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Ask HN: What would be your stack if you are building an MVP today?
Depends on exactly what I'm making, the answer is probably different if I'm making like a chat app or something more data centric.
For something really minimal, an internal tool, I'd probably use grist. Grist is a "no code" spreadsheet program that is open source and works on a relational database. I just threw together an inventory management system for my weekly dnd group in a few minutes, and I've shared it with the group. I find the relational mindset grist uses a lot easier to reason about than traditional spreadsheets.
The next level up would be django with htmx. Very minimal javascript, I might embed a javascript "applet" like a map into it if needed. This covers 99% of data driven apps.
If I wanted to build something like say discord I'd probably use a pretty similar stack for the MVP, but with server-sent-events (htmx with server sent events is nice) and web components for more complicated interactions. That's probably why I'm not in charge for building complicated single page webapps with a lot of interdependent state though. I maintain this approach should work but haven't had a real chance to test it in the wild.
If I'm writing CAD software I'm probably going with QT/python/(numpy/jax/compute-shaders/sympy/etc). Python might not be the fastest, but when you're accelerating it with one of those machine learning libraries it can be really powerful. I've actually been working on something CAD-ish using that stack here: https://github.com/traverseda/PySdfScad
That's probably roughly the same stack I'd use for things like computer vision, machine learning, etc. Ironically anything where performance is important I'd probably choose python over a compiled language.
Mind you the QT python documentation is really not great, for a really minimal MVP I might swap qt out for pyimgui which is amazing for rapid prototyping but is going to be a real pain to do things like syntax highlight a text editor or embed HTML content.
Embedded electronics? Probably micropython on an ESP32 for an MVP. A REPL on your microcontroller is really nice. Robotics I'd probably use buildroot to build a custom linux distro.
I don't have much experience with mobile development, so I'd probably end up using QT with python and pyqtdeploy, but that's not an approach I'd recommend anyone else follow. I'm keeping an eye on Tauri in that space, although I really wish they made it easier to bundle in things that aren't single page javascript web apps (like a python application).
So yeah, mostly I'd use python. Master of some trades, jack of a bunch of others, it's flexible and powerful enough that I feel happy to have specialized in it, even if deploying apps to end users can be finicky and annoying. I'd avoid the javascript ecosystem as much as possible, and where I'd have to use javascript I'd prefer to make self-contained web components.
- GitHub - traverseda/PySdfScad: Openscad interpretor written in python and using signed-distance-functions
Sharetribe
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Feedback / collaboration for a second-hand products marketplace
you can build your marketplace quite easy with https://www.sharetribe.com
- (help needed) In 2023, is Bubble still the most comprehensive web app builder?
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Best no code app builder
For marketplaces I’ve used Sharetribe https://www.sharetribe.com, and Arcadier https://www.arcadier.com/express/. Both quite good and with easy to use templates.
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Headless Multi Vendor Marketplace API
Sharetribe: https://www.sharetribe.com does seem more like a C2C marketplace than something that would allow a merchant to have a store with multiple products
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For anyone here that knows websites, would Wordpress be a good platform to make a multi vendor marketplace for my business?
Just because nobody else has mentioned it: https://www.sharetribe.com/
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Ask HN: What would be your stack if you are building an MVP today?
> For an MVP, I'd choose what I'm most familiar with and can be fastest with.
That is absolutely the takeaway here. Use the technology you are familiar with and/or can be fastest with. MVPs are risky enough, don't add in "oh, gosh, I have to learn the tech (libraries, deployments, monitoring, database access, etc)" as well.
The only case where I'd pick a new tech for an MVP is when there is an existing open source or free project that I could use that would obviously get the project shipped faster by providing extensive pre-built functionality.
For example, I once used Sharetribe https://github.com/sharetribe/sharetribe even though I was only an intermediate ruby programmer because, after time spent evaluating it and other solutions, it had functionality that could get us shipped faster.
From "git init" to our first beta customer was 1 month of time. Then to our first paying customer was 1 more month. One developer (me). To be fair, my co-founder had done a ton of market development before I started coding, so the initial market/feature discovery was done; that's a huge part of any MVP.
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Ask HN: What are the best open source TypeScript projects I can learn from?
This is such a valuable question for other languages too. I wonder if there's a repo/resource listing such projects..
I asked a similar question about ruby some time ago, and came across one good recommendation (https://github.com/sharetribe/sharetribe), but would love to have many more. I'm also self-taught and feel I haven't read enough great ruby code!
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On what software(s) should I build my nocode marketplace?
Use https://www.sharetribe.com/ . Your best bet
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Show HN: I'm building an open-source Amazon
2. Tools to build a marketplace. Which, besides being open source, how is this idea different than https://www.sharetribe.com/?
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"There should be an Uber/Airbnb for X"
One "competitor" that comes to mind is https://www.sharetribe.com/. Originally, Sharetribe was just a public github repo anyone could clone, and you had to pay if you wanted any support setting it up. Now it seems like they have a more standard SaaS model.
What are some alternatives?
manifold - Geometry library for topological robustness
Magento - Prior to making any Submission(s), you must sign an Adobe Contributor License Agreement, available here at: https://opensource.adobe.com/cla.html. All Submissions you make to Adobe Inc. and its affiliates, assigns and subsidiaries (collectively “Adobe”) are subject to the terms of the Adobe Contributor License Agreement.
SolveSpace-Daily-Engineering - app4soft's engineering experiments in SolveSpace — FLOSS parametric 2D/3D CAD & CAE (.slvs files repository) Follow ➡ https://twitter.com/search?q=solvespace+from%3Aapp4soft
CoreShop - CoreShop - Pimcore eCommerce
supabase - The open source Firebase alternative.
Bagisto - Free and open source laravel eCommerce platform
deno - A modern runtime for JavaScript and TypeScript.
Saleor - Saleor Core: the high performance, composable, headless commerce API.
jetstream - Tailwind scaffolding for the Laravel framework.
OpenBazaar - OpenBazaar 2.0 Server Daemon in Go
redwood - The App Framework for Startups
WooCommerce - A customizable, open-source ecommerce platform built on WordPress. Build any commerce solution you can imagine.