PySdfScad VS pocketbase

Compare PySdfScad vs pocketbase and see what are their differences.

PySdfScad

Openscad interpretor written in python and using signed-distance-functions (by traverseda)
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PySdfScad pocketbase
6 177
16 33,430
- 1.9%
10.0 9.7
about 1 year ago 7 days ago
OpenSCAD Go
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PySdfScad

Posts with mentions or reviews of PySdfScad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-19.
  • CAD Sketcher, free and open-source project bringing CAD like tools to Blender3d
    8 projects | news.ycombinator.com | 19 Feb 2023
    > To clarify, can this method be used as a fully functional replacement to BREP for a mechanical (machine design) CAD system?

    I think so, but there are some open problems. Also it depends on the senior people. Inigo Quilez is a world class expert in this domain, and for the most part we're copying his work, get him on board and you'll be golden.

    Fundamentally it makes sense, BREP is about representing boundaries and you can definitely use SDFs to represent the area under a boundary (infinite SDFs are possible, although obviously you can't turn them in to a mesh). Enclose a volume with boundaries and you can mesh that out just fine. A bit different from CSG-based SDFs, but entirely plausible.

    >what approach would you recommend?

    If I was to do this I'd take the constraint solver from solvespace (same one used in this post) and start using it to generate SDFs. At that point you're already 80% of the way to your end goal.

    I mean if I was personally to do this I'd start by making a system that implements everything openscad can do, try to get some funding going, and than add in a solvespace based workbench for doing 2D cad that you can import into an openscad-ish language. You can see my efforts here: https://github.com/traverseda/PySdfScad

    That's tackling it from a different angle than BREP though. I think that openscad but better is a surprisingly viable thing though, especially if you use it to do things like generate the gears/screws/whatever you import into your BREP based CAD project. Use scriptable CAD as the underpinning for more advances CAD.

    > How long would you estimate it would take for three full time senior developers to get a useful system out?

    Well define "useful"? Honestly I think you can get 80% done in under a month. I built the first pysdfscad in a week or two and replicated 80% of openscad's features. Fogleman built the library I used for pysdfscad in under a month.

    I'd expect something pretty good in under a year at that kind of rate. There would be some outstanding problems, like it would be a challenge to figure out how to apply a fillet/chamfer to an edge, but not an insurmountable challenge. Geometry import is another place where you're going to spend a lot of time/money but is very important.

    So let's say two or three years with three very competent seniors working on it to get a pretty good CAD program, with a GUI.

  • I created an openscad interpreter that supports chamfers and fillets
    1 project | /r/3Dprinting | 17 Feb 2023
  • Show HN: PySdfScad,an openSCAD interpretor using signed-distance-functions
    1 project | news.ycombinator.com | 15 Feb 2023
  • Show HN: PySdfScad, my early work on an openscad interpretor with fillets
    1 project | news.ycombinator.com | 10 Feb 2023
  • Ask HN: What would be your stack if you are building an MVP today?
    47 projects | news.ycombinator.com | 26 Jan 2023
    Depends on exactly what I'm making, the answer is probably different if I'm making like a chat app or something more data centric.

    For something really minimal, an internal tool, I'd probably use grist. Grist is a "no code" spreadsheet program that is open source and works on a relational database. I just threw together an inventory management system for my weekly dnd group in a few minutes, and I've shared it with the group. I find the relational mindset grist uses a lot easier to reason about than traditional spreadsheets.

    The next level up would be django with htmx. Very minimal javascript, I might embed a javascript "applet" like a map into it if needed. This covers 99% of data driven apps.

    If I wanted to build something like say discord I'd probably use a pretty similar stack for the MVP, but with server-sent-events (htmx with server sent events is nice) and web components for more complicated interactions. That's probably why I'm not in charge for building complicated single page webapps with a lot of interdependent state though. I maintain this approach should work but haven't had a real chance to test it in the wild.

    If I'm writing CAD software I'm probably going with QT/python/(numpy/jax/compute-shaders/sympy/etc). Python might not be the fastest, but when you're accelerating it with one of those machine learning libraries it can be really powerful. I've actually been working on something CAD-ish using that stack here: https://github.com/traverseda/PySdfScad

    That's probably roughly the same stack I'd use for things like computer vision, machine learning, etc. Ironically anything where performance is important I'd probably choose python over a compiled language.

    Mind you the QT python documentation is really not great, for a really minimal MVP I might swap qt out for pyimgui which is amazing for rapid prototyping but is going to be a real pain to do things like syntax highlight a text editor or embed HTML content.

    Embedded electronics? Probably micropython on an ESP32 for an MVP. A REPL on your microcontroller is really nice. Robotics I'd probably use buildroot to build a custom linux distro.

    I don't have much experience with mobile development, so I'd probably end up using QT with python and pyqtdeploy, but that's not an approach I'd recommend anyone else follow. I'm keeping an eye on Tauri in that space, although I really wish they made it easier to bundle in things that aren't single page javascript web apps (like a python application).

    So yeah, mostly I'd use python. Master of some trades, jack of a bunch of others, it's flexible and powerful enough that I feel happy to have specialized in it, even if deploying apps to end users can be finicky and annoying. I'd avoid the javascript ecosystem as much as possible, and where I'd have to use javascript I'd prefer to make self-contained web components.

  • GitHub - traverseda/PySdfScad: Openscad interpretor written in python and using signed-distance-functions
    2 projects | /r/openscad | 16 Jan 2023

pocketbase

Posts with mentions or reviews of pocketbase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.
  • Wouldn't it be cool to have a Supabase for SQLite?
    3 projects | news.ycombinator.com | 25 Apr 2024
    It's an obvious question, but have you looked into Pocketbase?

    https://github.com/pocketbase/pocketbase

  • Redis Re-Implemented with SQLite
    15 projects | news.ycombinator.com | 14 Apr 2024
  • Using Google Sheets as the back end/APIs of your app
    11 projects | news.ycombinator.com | 12 Apr 2024
    I'd like to plug PocketBase [0] for a similar use case.

    Last week I was looking for a place to store random data with API access, and was looking at making a Google Sheets backend, but PocketBase was easy and didn't have a 60 rpm quota.

    Deploying to a cheap VPS was very easy with CapRover.

    [0] https://pocketbase.io/

  • Soul: A SQLite REST and Realtime Server
    8 projects | news.ycombinator.com | 19 Mar 2024
  • Deploying Pocketbase with Docker, Nginx and SSL
    2 projects | dev.to | 15 Feb 2024
    What is Pocketbase? Pocketbase is an open-source backend solution offering a real-time database, file storage, and seamless user authentication with OAuth integration, all readily available right out of the box.
  • Ask HN: What two software products should have a kid?
    2 projects | news.ycombinator.com | 5 Feb 2024
    Browsing HN, GitHub and the like we get to see a huge variety of software products and code bases.

    I often see products and think - if this product X, got together with Y, it would be pretty cool - kind of like if they had a kid together.

    Not too literally, but more on the conceptual level - my level of programming is low.

    E.g. Just some....

    - pocketable.io & datasette (+with some more charting) [https://pocketbase.io, https://datasette.io]

  • Ask HN: What development tools are you using for your current project?
    2 projects | news.ycombinator.com | 3 Feb 2024
    I'm working on a personal project and found myself looking for an alternative to Postman/Insomnia this morning. This made me realize i've been using the same tools for so long for work (mobile development, finance) that this project may be a good time to try out some new things.

    Here are a few tools that i've been using lately that I really enjoy:

    https://pocketbase.io/ - A dead-simple self-hosted firebase/supabase-like "backend in a box" using golang and sqlite. So far i've been really impressed. I've gone the route of extending the base offering with more go code and am really enjoying the experience.

    https://excalidraw.com/ - An open source whiteboarding tool. Slick to use and after learning some keybinds I've gotten pretty fast at throwing together diagrams to explain things to people on my team. The killer piece though is that the filetype is just json, so I can source control my diagrams. Even better, their "export to png" function has a box to embed the json data _into_ the png, allowing me to slap the diagram in places that only accept images (think confluence) and still be able to change the diagram later if needed. 10/10.

    https://docs.gitlab.com/ee/ci/ - Gitlab's CI/CD toolset is really impressive, and I've gotten really intimate with it's deeper features over the past year. I'd be curious though to hear from someone who's familiar with it vs it's competitors.

  • No longer accepting donations (Pocketbase)
    1 project | news.ycombinator.com | 22 Jan 2024
  • FLaNK Weekly 08 Jan 2024
    41 projects | dev.to | 8 Jan 2024
  • Pocketbase: Open-source back end in 1 file
    15 projects | news.ycombinator.com | 6 Jan 2024
    Is there an article somewhere, outside of the Pocketbase docs, presenting that pattern?

    - https://github.com/pocketbase/pocketbase/blob/master/core/ap...

What are some alternatives?

When comparing PySdfScad and pocketbase you can also consider the following projects:

manifold - Geometry library for topological robustness

supabase - The open source Firebase alternative.

SolveSpace-Daily-Engineering - app4soft's engineering experiments in SolveSpace β€” FLOSS parametric 2D/3D CAD & CAE (.slvs files repository) Follow ➑ https://twitter.com/search?q=solvespace+from%3Aapp4soft

Appwrite - Your backend, minus the hassle.

surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web

deno - A modern runtime for JavaScript and TypeScript.

Strapi - πŸš€ Strapi is the leading open-source headless CMS. It’s 100% JavaScript/TypeScript, fully customizable and developer-first.

jetstream - Tailwind scaffolding for the Laravel framework.

litestream - Streaming replication for SQLite.

redwood - The App Framework for Startups

thin-backend - πŸ”₯ Thin Backend is a Blazing Fast, Universal Web App Backend for Making Realtime Single Page Apps