Project-RimFactory-Revived
Project RimFactory Revived (by zymex22)
BadPeople
Bad People mod for RimWorld (by Aviuz)
Project-RimFactory-Revived | BadPeople | |
---|---|---|
2 | 1 | |
45 | 3 | |
- | - | |
8.8 | 3.1 | |
7 days ago | 12 days ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Project-RimFactory-Revived
Posts with mentions or reviews of Project-RimFactory-Revived.
We have used some of these posts to build our list of alternatives
and similar projects.
-
RimFactory Drone Notifications
check settings if you can disable, or make a Issue in github https://github.com/zymex22/Project-RimFactory-Revived
-
Any guides for figuring out project Rimfactory + rim rollers?
there's a wiki for it here's the link
BadPeople
Posts with mentions or reviews of BadPeople.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Bad People Mod tips
Here's the list of things that can get a colonist the depraved trait, taken directly from the mod page. What's the best way to keep my colonists depraved and ensure that they don't lose the trait? Seems like it'd be easy for medical colonist, but non-medics might be more difficult...
What are some alternatives?
When comparing Project-RimFactory-Revived and BadPeople you can also consider the following projects:
Multiplayer - Zetrith's Multiplayer mod for RimWorld
Hardcore-SK - Rimworld Hardcore SK project, our discord server:
GeologicalLandforms - Map generation mod for the game RimWorld
My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made
Rimworld-sell-or-smelt - Rimworld sell or smelt calculator
kNumbers - Quick comparison of colonist stats
PrepareLanding - PrepareLanding: a Rimworld Mod
Zombieland - Rimworld Mod featuring zombie hordes
Un-Limited - A Rimworld mod that Un-Limits certain pawn stats.
Hospitality - Orion's "Hospitality" and more
Project-RimFactory-Revived vs Multiplayer
BadPeople vs Hardcore-SK
Project-RimFactory-Revived vs Hardcore-SK
BadPeople vs GeologicalLandforms
Project-RimFactory-Revived vs My-Clone-Hero-Tweaks
Project-RimFactory-Revived vs Rimworld-sell-or-smelt
Project-RimFactory-Revived vs GeologicalLandforms
Project-RimFactory-Revived vs kNumbers
Project-RimFactory-Revived vs PrepareLanding
Project-RimFactory-Revived vs Zombieland
Project-RimFactory-Revived vs Un-Limited
Project-RimFactory-Revived vs Hospitality