Prism.Avalonia VS ManualDi.Main

Compare Prism.Avalonia vs ManualDi.Main and see what are their differences.

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Prism.Avalonia ManualDi.Main
2 1
261 6
3.8% -
7.2 0.0
7 days ago about 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Prism.Avalonia

Posts with mentions or reviews of Prism.Avalonia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-13.

ManualDi.Main

Posts with mentions or reviews of ManualDi.Main. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-01.
  • Dependency injection in unity
    3 projects | /r/unity | 1 Mar 2022
    Hello everyone! I love unity, it is a great game engine, but I always find myself back to the same architectural hurdles again and again. I used Zenject for several small projects, but I didn't completely like the approach it imposes. In order to improve on what I felt Zenject lacked, decided to make a dependency injection container that fit what I felt was necessary. https://github.com/PereViader/ManualDi.Main (core of the container, just c#) https://github.com/PereViader/ManualDi.Unity3d (extensions to improve usage in unity) As far as I know, dependency injection containers are not a very hot topic around the game dev sphere. Something I think is really not ideal for engineers, as I believe it greatly improves our productivity. What do you think of dependency injection in Unity? What do you think a dependency injection container should have for you to use them in your projects?

What are some alternatives?

When comparing Prism.Avalonia and ManualDi.Main you can also consider the following projects:

ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#

lazy-proxy-serviceprovider - Lazy Dependency Injection for Microsoft's DI ServiceProvider

pitago - A modern cross-platform calculator for mouse and keyboard

Reflex - Minimal dependency injection framework for Unity

OneBella - A cross platform GUI tool for LiteDB v5+

Zenject - Dependency Injection Framework for Unity3D

ManualDi.Unity3d - Extensions and usability features of the ManualDi dependency injection library for the Unity3d game engine

Avalonia.Labs - Experimental Controls for Avalonia

MailKitSimplified - Send and receive emails easily, fluently, with one line of code for each operation.

WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)

CrispyWaffle - 🧰 🛠️ Crispy Waffle project - toolkit for .NET projects