Prince-of-Persia-Roku
SDLPoP
Prince-of-Persia-Roku | SDLPoP | |
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2 | 16 | |
92 | 1,059 | |
- | - | |
0.0 | 4.8 | |
2 months ago | 8 days ago | |
Brightscript | C | |
- | GNU General Public License v3.0 only |
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Prince-of-Persia-Roku
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Prince of Persia JavaScript
This was also ported to Roku, and is the best game I've played on Roku
(remember when Roku was going to be a Wii competitor, with the fancy motion remote?)
https://github.com/lvcabral/Prince-of-Persia-Roku
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Roku publishes IDK to allow consumers to develop applications for their Roku
It's amazing to me that Roku has the plurality of the US streaming market (37%), yet its development ecosystem is so terrible. For those who don't know:
1. The only public development API requires the use of their proprietary language BrightScript which is poorly documented, and for which no official compiler, interpreter, or runtime environment is available. Enthusiasts had to create an interpreter for it (https://github.com/sjbarag/brs) to speed up development time. Previously you had to push your app to a Roku to run it before you could learn of any syntax errors.
2. They do have a C/C++ API, but they limit access to big orgs and require an NDA to use it.
There are plenty of cool projects, like a Prince of Persia port (https://github.com/lvcabral/Prince-of-Persia-Roku).
That they are finally shoring up their poor developer ecosystem with C/C++ and JavaScript APIs is great, but it's unfortunate that they aren't allowing these apps to be distributed through their official store.
SDLPoP
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Lessons from Open-Source Game Projects
SDLPoP - Prince of Persia clone based on DOS disassembly. C, SDL2
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Fan Games & Remakes
I love the original Prince of Persia, and the SDLPoP fan remake plays beautifully on the Deck (just add the Windows/Linux version from here as a non-Steam game).
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SdLPoP control issues
SDLPoP is an open source port of the original Prince of Persia using the sdl library. Yes, I've also gathered that it's a standalone application that doesn't run through RetroArch. The documentation for the particular Retropie port of it is a bit sparse, but from what I've been able to gather apparently if one has control issues they should use that gamecontrollerdb.txt file and configure it correctly, but it's just that I couldn't get it to work. Whether I'm doing something wrong or there's something wrong with the port itself given the hardware, I don't know, that's why I'm asking for help here. For reference, here's some of the information I've already gone through : https://github.com/NagyD/SDLPoP
- I feel old
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Prince of Persia - great cinematic platformer, and probably first game I ever played. My oldest gaming memory is main character dying on spikes.
There's a source port to run the game on modern systems: https://github.com/NagyD/SDLPoP
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If you’re old enough to remember: Prince of Persia from 1989
This is a good way to play this: https://github.com/NagyD/SDLPoP
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Prince of Persia JavaScript
This is great and I also enjoy https://github.com/NagyD/SDLPoP where my favourite feature is the ability to take a screenshot of the whole level... which usually fits well within my 4K display.
Oh, and playing at 3840x1200 means that every original 320x200 pixel is ... 144 pixels!
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Hacker News top posts: Nov 23, 2021
Prince of Persia open-source port based on the DOS version disassembly\ (33 comments)
- Prince of Persia Open Source, based on the disassembly of the DOS version, extended with new features
- An open-source port of Prince of Persia, based on the disassembly of the DOS version.
What are some alternatives?
brs - An interpreter for the BrightScript language that runs on non-Roku platforms.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).