Postman-Sentinel
heaps
Postman-Sentinel | heaps | |
---|---|---|
2 | 21 | |
19 | 3,131 | |
- | 0.8% | |
3.1 | 9.7 | |
almost 1 year ago | 4 days ago | |
TypeScript | Haxe | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Postman-Sentinel
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Coding the Shield: A Deep Dive into the Development of the Discord Bot that Blocked 1000+ Phishing Attacks
If you wish to check out the project here is the GitHub link it's pretty old so I might need to update my old code. Feel free to contribute!
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
If you want check it out, here is the link
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
What are some alternatives?
discord-guardian-action - π€βAn action that fetches the list of malicious domains on Discord in different providers and creates/updates a JSON file with them from time to time.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
webscraper-bot - Web scraping Discord bot that notifies if new item appears
Kha - Ultra-portable, high performance, open source multimedia framework.
Parterm - Remote control for your terminal
Godot - Godot Engine β Multi-platform 2D and 3D game engine
groundup
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
armory - 3D Engine with Blender Integration
mapi-action - π€ Run a Mayhem for API scan in GitHub Actions
raylib - A simple and easy-to-use library to enjoy videogames programming