PocketMine-MP
py3minepi
PocketMine-MP | py3minepi | |
---|---|---|
8 | 1,246 | |
3,190 | 127 | |
0.1% | 0.8% | |
9.8 | 0.0 | |
8 days ago | almost 9 years ago | |
PHP | Python | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PocketMine-MP
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How to Create and Play On a Server in MCPE 0.7.6?
Oh no, my bad, back then there was a multiplayer server system. I can't find any file, but I found a github with a project that can be interesting for you: https://github.com/pmmp/PocketMine-MP/blob/stable/changelogs/1.3.md
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it's happening!!!! damn rust programmers they are rewriting all the world in rust
PocketMine-MP is written in PHP
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How can bedrock servers lime hive/mineplex have minigames and other bukkit like - features?
Take a look at PMMP (Pocketmine) https://pmmp.io/ (Not the only option but quite popular) They provide custom plugins via PHP. https://poggit.pmmp.io/ - repository public plugins - several other sources exist just have to do some googling.
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Unable to make a current bedrock server as minecraft download page only does BETA
I'm not the most well versed in Bedrock servers, but I think you could use something like Nukkit or PocketMine-MP for the mean time, as they should have 1.18.3 versions still up for download.
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Bedrock is big brain
You better believe it! https://github.com/pmmp/PocketMine-MP
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A framework to use async/await without fibers using generators
long answer: amp is a full framework including other context-specific components like event loops, web framework, etc. It is too bloated for the usual use case in our community (which is primarily phar plugins for PocketMine-MP). await-generator only provides the basic async executor (which dispatches the generator) plus a few basic context-agnostic synchronization primitives like async iterators, mutex and channels. It does not depend on any runtime (it does not even have a scheduler). furthermore, I am not a fan of the Promise/Generator split in amp, which increases the cognitive complexity of an API. btw, await-generator is not Promise/A+ compliant using the equivalent definitions, because a lack of runtime implies it is unable to satisfy 2.2.4 (execute subsequent operations with clear stack), i.e. exceptions thrown after yielding might end up generating enormous stack traces (await-generator has manual tail recursion optimization to mitigate this). You could always write a framework-specific function that takes in a generator and yields from it after the framework finishes the current stack though.
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A minimal, offline PHAR file viewer webapp written in Rust (+ Rust library for the phar format)
Not really. Just a proof of concept tbh. It's probably nice that you can view phar files on mobile when you really need it though. We have a community https://pmmp.io where all plugins are distributed as phar files, and people are struggling to try to "edit" phar files to modify source code all the time.
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Minecraft bedrock server documentation
Is there any documentation on Minecraft bedrock server. How do Nukkit, PocketMine and potentially other server software figure out everything. Or is it just reverse engineering. If so, how can they update to new versions so quickly. All I could find was about addons and commands. (This) Or maybe someone's doing all the work on figuring out and sharing and all server developers just use it?
py3minepi
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Don't have migrator or vanilla cape on any account.
I have 3 minecraft accounts, all of which were originally Mojang and were migrated to Microsoft accounts, why don't I have any of the capes that I should have? I've went to minecraft.net and there's no option to enable capes.
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Bedrock Server Upgrade to 1.20.50 showing startup as 1.20.40
I have a server (hosted by Logic) which we tried to upgrade to 1.20.50 tonight. However, when the server starts it shows that it's loading 1.20.40. Logic has tried to help me, and I've tried downloading the file directly from Minecraft.net, same results. I've blown away every single file from the server and tried fresh, it just keeps coming up as 1.20.40 and when my upgraded client tries to connect I get an error that the host is running an outdated client.
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curseforge help
So I used to mod back in the day on 1.12 and I tried to do it again on 1.20, does anyone have a (working) tutorial on how to get this to work because every time I press play on the modpack I have created on curseforge it leads me to this dumb "Migrate" screen, once I press it it brings me to minecraft.net where I am still logged into my minecraft account so I don't know what I'm doing wrong.
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Microsoft basically stole my game.
Yes, I logged in with my microsoft account to which the Majong Account was migrated. And after logging in on the profile page on minecraft.net, the game isn't there. I can only buy the game now.
- Comprar minecraft original
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Minecraft Windows 11 wont install
Whenever I install the launcher from minecraft.net it says to go to the microsoft store (i own both versons on PC) and when i click install it wont work its a brand new PC btw
- Not autenticated with minecraft.net
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Cannot log in
I am trying to purchase the game but minecraft.net does not allow me to log in, I am being redirected again and again to the same pages after trying to purchase it.
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I Just want to install Minecraft Launcher.
Hello to those reading, I got this laptop yesterday, that was second hand refurbished. It's a Dell Windows 11. I've been quick to downloading everything I need, and the last thing i'm downloading is Minecraft Java. I've already bought it on my old laptop so i've logged into microsoft on minecraft.net and i've gone through the usual downloading process.
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Can't log in with 10yo account
First, the minecraft.net accounts (the legacy ones).
What are some alternatives?
Nukkit - Cloudburst Nukkit - Nuclear-Powered Minecraft: Bedrock Edition Server Software
LiquidBounce - A free mixin-based injection hacked client for Minecraft using the Fabric API
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
GT-New-Horizons-Modpack - New Modpack with Gregtech, Thaumcraft and Witchery
BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.
Launcher - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
Azuriom - Azuriom is a complete open-source web solution for game servers. Enjoy dozens of extensions for endless possibilities. Already trusted by over 1,800 servers.
mcaselector - A tool to select chunks from Minecraft worlds for deletion or export.
Minecraft_Server_Emulator - Minecraft Server Emulator
GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
await-generator - Write code in async/await style in PHP using generators.
MultiMC5 - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once [Moved to: https://github.com/MultiMC/Launcher]