PocketMine-MP VS deno

Compare PocketMine-MP vs deno and see what are their differences.

deno

A modern runtime for JavaScript and TypeScript. (by denoland)
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PocketMine-MP deno
8 448
3,190 92,975
0.1% 0.2%
9.8 9.9
7 days ago about 24 hours ago
PHP Rust
GNU Lesser General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PocketMine-MP

Posts with mentions or reviews of PocketMine-MP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-17.
  • How to Create and Play On a Server in MCPE 0.7.6?
    1 project | /r/GoldenAgeMinecraft | 22 Jun 2023
    Oh no, my bad, back then there was a multiplayer server system. I can't find any file, but I found a github with a project that can be interesting for you: https://github.com/pmmp/PocketMine-MP/blob/stable/changelogs/1.3.md
  • it's happening!!!! damn rust programmers they are rewriting all the world in rust
    4 projects | /r/ProgrammerHumor | 17 Dec 2022
    PocketMine-MP is written in PHP
  • How can bedrock servers lime hive/mineplex have minigames and other bukkit like - features?
    2 projects | /r/admincraft | 23 Nov 2022
    Take a look at PMMP (Pocketmine) https://pmmp.io/ (Not the only option but quite popular) They provide custom plugins via PHP. https://poggit.pmmp.io/ - repository public plugins - several other sources exist just have to do some googling.
  • Unable to make a current bedrock server as minecraft download page only does BETA
    3 projects | /r/Minecraft | 28 May 2022
    I'm not the most well versed in Bedrock servers, but I think you could use something like Nukkit or PocketMine-MP for the mean time, as they should have 1.18.3 versions still up for download.
  • Bedrock is big brain
    1 project | /r/admincraft | 25 Apr 2022
    You better believe it! https://github.com/pmmp/PocketMine-MP
  • A framework to use async/await without fibers using generators
    2 projects | /r/PHP | 6 Mar 2022
    long answer: amp is a full framework including other context-specific components like event loops, web framework, etc. It is too bloated for the usual use case in our community (which is primarily phar plugins for PocketMine-MP). await-generator only provides the basic async executor (which dispatches the generator) plus a few basic context-agnostic synchronization primitives like async iterators, mutex and channels. It does not depend on any runtime (it does not even have a scheduler). furthermore, I am not a fan of the Promise/Generator split in amp, which increases the cognitive complexity of an API. btw, await-generator is not Promise/A+ compliant using the equivalent definitions, because a lack of runtime implies it is unable to satisfy 2.2.4 (execute subsequent operations with clear stack), i.e. exceptions thrown after yielding might end up generating enormous stack traces (await-generator has manual tail recursion optimization to mitigate this). You could always write a framework-specific function that takes in a generator and yields from it after the framework finishes the current stack though.
  • A minimal, offline PHAR file viewer webapp written in Rust (+ Rust library for the phar format)
    1 project | /r/PHP | 28 Dec 2021
    Not really. Just a proof of concept tbh. It's probably nice that you can view phar files on mobile when you really need it though. We have a community https://pmmp.io where all plugins are distributed as phar files, and people are struggling to try to "edit" phar files to modify source code all the time.
  • Minecraft bedrock server documentation
    2 projects | /r/Minecraft | 3 Sep 2021
    Is there any documentation on Minecraft bedrock server. How do Nukkit, PocketMine and potentially other server software figure out everything. Or is it just reverse engineering. If so, how can they update to new versions so quickly. All I could find was about addons and commands. (This) Or maybe someone's doing all the work on figuring out and sharing and all server developers just use it?

deno

Posts with mentions or reviews of deno. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
    4 projects | dev.to | 2 Apr 2024
    NodeJS is the dominant Javascript server runtime environment for Javascript and Typescript (sort of) projects. But over the years, we have seen several attempts to build alternative runtime environments such as Deno and Bun, today’s subject, among others.
  • Bun 1.1
    17 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/denoland/deno/issues is the ideal place -- we try to triage all incoming issues, the more specific the repro the easier it is to address but we will take a look at everything that comes in.
  • I have created a small anti-depression script
    4 projects | dev.to | 5 Mar 2024
    Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
  • How QUIC is displacing TCP for speed
    1 project | news.ycombinator.com | 9 Feb 2024
    QUIC is very exciting, after seeing what it can do for performance in Cloudflare network and Cloudflare workers, I can't wait to finally see it in Deno[0] 1.41.

    [0] https://github.com/denoland/deno/pull/21942#issuecomment-192...

  • Unison Cloud
    7 projects | news.ycombinator.com | 7 Feb 2024
    So as an end user it's kind of like https://deno.com/ where you buy into a runtime + comes prepacked with DBs (k/v stores), scheduling, and deploy stuff?

    > by storing Unison code in a database, keyed by the hash of that code, we gain a perfect incremental compilation cache which is shared among all developers of a project. This is an absolutely WILD feature, but it's fantastic and hard to go back once you've experienced it. I am basically never waiting around for my code to compile - once code has been parsed and typechecked once, by anyone, it's not touched again until it's changed.

    Interesting. Whats it like upgrading and managing dependencies in that code? I'd assume it gets more complex when it's not just the Union system but 3rd party plugins (stuff interacting with the OS or other libs).

  • Deno in 2023
    8 projects | news.ycombinator.com | 5 Feb 2024
    ~90MB+ at this stage and do now allow compression without erroring out. Deploying ala Golang is not feasible at that level but could well be down the line if this dev branch is picked up again!

    The exe output grew from from ~50MB to plus ~90MB from 2021 to 2024: https://github.com/denoland/deno/discussions/9811 which mean Deno is worse than Node.js's pkg solution by a decent margin.

  • Mini site for recommending songs using Svelte & Deno
    2 projects | dev.to | 3 Feb 2024
    Behind the scenes is a simple Sveltekit-powered server function to fetch a Spotify client token then find a user's recommendation playlist and its track information. A Deno edge function to performs this data fetch and renders server-side Svelte.
  • Supercharge your app with user extensions using Deno JavaScript runtime
    4 projects | dev.to | 24 Jan 2024
    If your application is written in JavaScript, integrating it with JavaScript extensions is a no-brainer. However, Secutils.dev is entirely written in Rust. How would I even begin? Fortunately, I recently came across an excellent blog post series explaining how to implement your JavaScript runtime in a Rust application with Deno:
  • Deno, the next-generation JavaScript runtime
    1 project | news.ycombinator.com | 11 Jan 2024
  • Oxlint – written in Rust – 50-100 Times Faster than ESLint
    13 projects | news.ycombinator.com | 15 Dec 2023

What are some alternatives?

When comparing PocketMine-MP and deno you can also consider the following projects:

Nukkit - Cloudburst Nukkit - Nuclear-Powered Minecraft: Bedrock Edition Server Software

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

typescript-language-server - TypeScript & JavaScript Language Server

BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.

pnpm - Fast, disk space efficient package manager

Azuriom - Azuriom is a complete open-source web solution for game servers. Enjoy dozens of extensions for endless possibilities. Already trusted by over 1,800 servers.

esbuild - An extremely fast bundler for the web

py3minepi

bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one

Minecraft_Server_Emulator - Minecraft Server Emulator

Koa - Expressive middleware for node.js using ES2017 async functions