Pipefish
Source code for the Pipefish programming language (by tim-hardcastle)
Charm-MacOS
MacOS executable for Charm (by tim-hardcastle)
Pipefish | Charm-MacOS | |
---|---|---|
36 | 8 | |
138 | 0 | |
- | - | |
9.2 | 0.0 | |
3 days ago | over 1 year ago | |
Go | xBase | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pipefish
Posts with mentions or reviews of Pipefish.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-25.
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Charm 0.4: a different kind of functional language
Charm is a language where Functional-Core/Imperative-Shell is the language paradigm and not just something you can choose to do in Python or Ruby or PHP or JS or your favorite lightweight dynamic language. Because of the sort of use-cases that this implies, it didn't seem suitable to write another Lisp or another ML, so I got to do some completely blank-slate design. This gives us Charm, a functional language which has no pattern-matching, no currying, no monads, no macros, no homoiconicity, nor a mathematically interesting type system — but which does have purity, referential transparency, immutability, multiple dispatch, a touch of lazy evaluation, REPL-oriented development, hotcoding, microservices … and SQL interop because everyone's going to want that.
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Charm 0.4: now with ... stability. And reasons why you should care about it.
I think it's fair to call this a language announcement because although I've been posting here about this project for a loooong time, I've finally gotten to what I'm going to call a "working prototype" as defined here. Charm has a complete core language, it has libraries and tooling, it has some new and awesome features of its own. So … welcome to Charm 0.4! Installation instructions are here. It has a language tutorial/manual/wiki, besides lots of other documentation; people who just want to dive straight in could look at the tutorial Writing an Adventure Game in Charm.
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Programming in Plain Language?
In my own language there is some syntactic flexibility but the only thing that describe pretty table could mean would be the second of the possibilities above; the first would be expressed by describe prettyTable and the third by describe PRETTY, table. This makes it more readable from the point of view of a coder, and who else is going to want to read it, my mom?
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Embedding other languages in Charm: a draft
I've been trying to think of a way of doing this which is simple and consistent and which can be extended by other people, so if someone wanted to embed e.g. Prolog in Charm they could do it without any help from me.
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Lazy Let: A Cheap Way and Easy Way to Add Lazyness
Charm does this for declaration of local constants in functions (there are no local variables in functions). So for example if you wanted to write the Collatz function this way (which you wouldn't, it's just a minimal example) then you could do so without worrying about a computational explosion:
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[OC] Median yearly salaries in the US for all programming languages with more than 200 respondents in the StackOverflow Developer Survey
I guess it's time for me to put aside my exploration of Charm and set up a collaboration with my son the lyricist.
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Global and local variables, a choice of evils
In fact that's how a lot of Charm programs end up getting written, because you want to pass a whole bundle of stuff to the functions. For example.
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What the imperative shell of an Functional Core/Imperative Shell language looks like
No, it's "shell" as in "shell of the code". The idea is that the imperative bits of the language, the bits that do the mutation of state and the IO, can can call lovely pure referentially transparent functions. But functions can't call commands (otherwise by definition they wouldn't be pure). So all your imperative-ness is reduced to about 1% of your code which lives right at the top of your call stack --- the "imperative shell" of your code. See [here](https://github.com/tim-hardcastle/Charm/blob/main/examples/adv.ch) for an example. The "imperative shell" is the main function --- all 13 lines of it --- and everything everywhere else is pure and immutable.
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What are some cool things you've built using your own language?
I'm not sure what counts as cool. It's just dogfooding at the moment. I did a bunch of other languages (only the BASIC and the Forth are up to date with the current version of the language I think), and I did a tiny adventure game (and used it as the basis for a tutorial).
- Langception VIII: Ourobouros — I wrote Forth in Charm again
Charm-MacOS
Posts with mentions or reviews of Charm-MacOS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-16.
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Charm: a new language in, with, and for Go
There's source code here, a Mac executable with auxiliary files here, and there's a manual here which also has notes in pink to explain the reasoning behind my choices. If you like the project, please add a star to the source code repo. Thanks!
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Charm 0.2.2: Now with return types, inner functions, transactions, and better encapsulation
There is a manual here with extensive notes (in pink) for langdevs. The source code is here and Mac OS object code can be found here.
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Charm 0.2.1: now with enumerated types.
Source code; Mac OS object code; manual.
- August 2022 monthly "What are you working on?" thread
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Best REPL for a language
So, here's the source code, and here's the Mac executable plus resource files. Both come with lots of example code and a manual in .pdf form with extensive notes for langdevs. The description of the bells and whistles of the REPL are near the end of the manual, in the section titled "The hub".
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How would you remake the web?
Here's the source code etc, here's a compiled Mac OS version, and here's a manual with extensive notes for other langdevs about what I'm trying to do.
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Langception: I wrote a Forth in Charm, which I also wrote
Mac OS object code for Charm : https://github.com/tim-hardcastle/Charm-MacOS
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Charm 0.1: a data-oriented scripting language
See my shiny newish language paradigm! Or, alternatively, come and stare at the crazy guy trying to put the fun into functional! (Mac executable, manual in .pdf form and demo code here, source code etc here. Or if you just want to read about it without getting your hands dirty, here’s a version of the manual with extensive notes for langdevs.)
What are some alternatives?
When comparing Pipefish and Charm-MacOS you can also consider the following projects:
utop - Universal toplevel for OCaml
butter - A tasty language for building efficient software. WIP
sprig - Useful template functions for Go templates.
boba - A general purpose statically-typed concatenative programming language.
wyvern - The Wyvern programming language.
Lisp-in-Charm
subtex - Lightweight latex-like language for authoring books
kuroko-wasm-repl - In-browser REPL for Kuroko
Skript - Skript is a Bukkit plugin which allows server admins to customize their server easily, but without the hassle of programming a plugin or asking/paying someone to program a plugin for them.
charm - The Charm Tool and Library 🌟