PheonixClient VS ResoniteUnityPackagesImporter

Compare PheonixClient vs ResoniteUnityPackagesImporter and see what are their differences.

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PheonixClient ResoniteUnityPackagesImporter
1 1
2 19
- -
0.0 8.1
over 2 years ago 13 days ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PheonixClient

Posts with mentions or reviews of PheonixClient. We have used some of these posts to build our list of alternatives and similar projects.

ResoniteUnityPackagesImporter

Posts with mentions or reviews of ResoniteUnityPackagesImporter. We have used some of these posts to build our list of alternatives and similar projects.
  • Creating Worlds and Avatars in Flatscreen (Non-VR)?
    1 project | /r/NeosVR | 10 Sep 2022
    The mod mentioned would be NeosUnityPackagesImporter. It works with unitypackage files and will find several file types (listed on the github) and import them individually. It is meant to save the work of opening unity or installing it in the first place just to export textures or models from it.

What are some alternatives?

When comparing PheonixClient and ResoniteUnityPackagesImporter you can also consider the following projects:

Localicer - Yet another (hopefully better?) frostbite localization editor

Mackiloha - A suite of modding software for hacking milo engine based games