Orleans.SyncWork VS MineCase

Compare Orleans.SyncWork vs MineCase and see what are their differences.

Orleans.SyncWork

This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded. (by OrleansContrib)
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Orleans.SyncWork MineCase
2 2
54 750
- 0.0%
7.3 0.0
3 months ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Orleans.SyncWork

Posts with mentions or reviews of Orleans.SyncWork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-30.

MineCase

Posts with mentions or reviews of MineCase. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • The server software iceberg
    6 projects | /r/admincraft | 1 Jun 2022
    Found it https://github.com/dotnetGame/MineCase
  • Can you host 1 minecraft server on 2 machines?
    2 projects | /r/admincraft | 31 Mar 2021
    Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want

What are some alternatives?

When comparing Orleans.SyncWork and MineCase you can also consider the following projects:

SignalR.Orleans - SignalR backend based on Orleans.

MultiPaper - Multi-server, single-world papermc implementation