Orleans.SyncWork
This package's intention is to expose an abstract base class to allow https://github.com/dotnet/orleans/ to work with long running CPU bound synchronous work, without becoming overloaded. (by OrleansContrib)
MineCase
Minecraft server based on Orleans (by dotnetGame)
Orleans.SyncWork | MineCase | |
---|---|---|
2 | 2 | |
54 | 750 | |
- | 0.0% | |
7.3 | 0.0 | |
3 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Orleans.SyncWork
Posts with mentions or reviews of Orleans.SyncWork.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
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CI/CD for .net 6, using GitHub actions
With the publishing of Orleans.SyncWork, I’ve had the opportunity to explore GitHub actions - which is a way to automate workflows. Here’s some of my first experience into the “action” (groan).
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Microsoft Orleans - Long running CPU bound work
The package repository can be found: https://github.com/OrleansContrib/Orleans.SyncWork
MineCase
Posts with mentions or reviews of MineCase.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-01.
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The server software iceberg
Found it https://github.com/dotnetGame/MineCase
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Can you host 1 minecraft server on 2 machines?
Bro, when you have 1 service one more than 1 machine it's called distributed or decentralized Using those words together with "minecraft server" you can find everything about this I don't know which project is the best, but there are many projects github I think it's an amazing idea to have a distributed server, or even a game I will read about this later, it's a very good topic Here are some links to github: https://github.com/dotnetGame/MineCase https://github.com/mappum/redstone It's exactly what you want
What are some alternatives?
When comparing Orleans.SyncWork and MineCase you can also consider the following projects:
SignalR.Orleans - SignalR backend based on Orleans.
MultiPaper - Multi-server, single-world papermc implementation