OpenfoldersBaseProject
cmake-conan
OpenfoldersBaseProject | cmake-conan | |
---|---|---|
3 | 18 | |
4 | 799 | |
- | 1.3% | |
6.1 | 8.0 | |
about 1 year ago | 28 days ago | |
CMake | Python | |
- | MIT License |
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OpenfoldersBaseProject
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Compiling OpenCV Based C++ File With G++ Sucks... but why?
*Makes angry noises about cmake presets(shamelessplug)*
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Use cmake to install dependency libraries?
Our project utilizes vcpkg to consume all libs we require, even those that are not available on vcpkg repo via overlays. What is nice about overlays is that it allows you to add your own cmake patches to the lib you're consuming which means you can write your own cmake layer for non-cmake libs (ie. bazel based projects, we use it for tensorflowlite), this is pretty much our setup, although this example doesn't show the overlay part
- C++ Show and Tell - August 2022
cmake-conan
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Conan Unrecongnized commands error
-- The CXX compiler identification is GNU 9.4.0-- The C compiler identification is GNU 9.4.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Setting build type to 'RelWithDebInfo' as none was specified. -- /usr/local/bin/ccache found and enabled -- Downloading conan.cmake from https://github.com/conan-io/cmake-conan -- Conan: Adding cci remote repository (https://center.conan.io) verify ssl (True) usage: conan remote [-h] [-v [V]] {add,auth,disable,enable,list,list-users,login,logout,remove,rename,set-user,update} ... conan remote: error: unrecognized arguments: https://center.conan.io True ERROR: Exiting with code: 2 CMake Error at build/conan.cmake:858 (message): Conan remote failed='2' Call Stack (most recent call first): build/_deps/_project_options-src/src/Conan.cmake:20 (conan_add_remote) build/_deps/_project_options-src/src/Index.cmake:182 (run_conan) build/_deps/_project_options-src/src/DynamicProjectOptions.cmake:132 (project_options) CMakeLists.txt:79 (dynamic_project_options)-- Configuring incomplete, errors occurred! See also "/home/user/Desktop/bitwyre/trading/intermediaries/cram_cpp_v3/build/CMakeFiles/CMakeOutput.log".
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CMake+Conan2 project template example repositories?
Some pure conan options, there's a 2.0 super early developer preview for https://github.com/conan-io/cmake-conan/tree/develop2
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vcpkg vs conan
https://github.com/conan-io/cmake-conan/tree/develop2 might interest you :) we love feedback
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Conan package manager completely broken after 2.0 release
I totally agree with you. Have a look at the new cmake-conan integration using Dependency Provider in the develop2 branch : https://github.com/conan-io/cmake-conan/tree/develop2
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Conan 2.0, the new version of the open-source C and C++ package manager
I've always used conan together with the conan cmake module
- Use cmake to install dependency libraries?
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Debug Conan recipes in VS Code
using conan from within cmake you can use this https://github.com/conan-io/cmake-conan, or just write your own execute process way of calling it . https://cmake.org/cmake/help/latest/command/execute_process.html
- CMake + Poco + FetchContent build options problem
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Where should I store a C++ header file that I want to use for multiple Visual Studio projects?
See https://github.com/conan-io/cmake-conan for a neat wrapper that I use in almost all my projects
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Best way to manage dependencies with c++?
I always wanted to try to use cmake-conan so I could let Conan grab all packages but have a neat cmake script being in charge of what gets built when. Also, this would allow me to easily switch between CMake fetchcontent and Conan packages that may or may not be stashed automatically on a local Artifactory server. Secondly, since now all build requirements are stashed on a server and binary reproducible, you could concider adding icecream and ccache into the mix. (Try running a node one of your buildservers for massive speadups with icecream) This however does require a reproducible build environment (by configure script) which conan again is really good in.
What are some alternatives?
Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
coros - TCP server using C++ 20 Coroutines
Raylib-Basic-Project
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
nap - NAP Framework source code
conan - Conan - The open-source C and C++ package manager
OpenNetBattle - An open source card-based battle engine written in modern C++
boost-cmake - Easy Boost integration in CMake projects
CustomKeyboard - A swiss knife for myself - automotive development tools and a plenty of other things
hunter - CMake driven cross-platform package manager for C/C++.