OpenGL-Registry VS OpenGL-API

Compare OpenGL-Registry vs OpenGL-API and see what are their differences.

OpenGL-Registry

OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry (by KhronosGroup)

OpenGL-API

OpenGL and OpenGL ES API Issue Tracker (by KhronosGroup)
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OpenGL-Registry OpenGL-API
7 2
646 33
2.0% -
6.7 0.0
11 days ago over 1 year ago
C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenGL-Registry

Posts with mentions or reviews of OpenGL-Registry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

OpenGL-API

Posts with mentions or reviews of OpenGL-API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-14.
  • Cancel transfers? What transfers?
    4 projects | /r/pcmasterrace | 14 May 2023
    the "reference" textbook on opengl, the "opengl redbook" has errors you might say "well duh" but 1) the reference book should not have any errors 2) the error shows that there is a lot of untested copypasting done which gives an idea of the overall quality of the document. Unrelated but: 3) there are opengl draw calls that are not even shown in the reference, only named. No examples, no nothing. FInally, the examples are dumb. They do not demonstrate at all, not the benefits nor when it is appropriate to use each draw call.
  • Does OpenGL have a Github or Gitlab page or something like that?
    2 projects | /r/opengl | 20 Jan 2021
    That's specifically for extensions. For Core API issues: https://github.com/KhronosGroup/OpenGL-API/issues

What are some alternatives?

When comparing OpenGL-Registry and OpenGL-API you can also consider the following projects:

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Engine6 - Simple opengl-backed window experiments

ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

Plotter - Heavily customizable plotter for hardware sensors and metrics.

GamePhysicsCookbook - Source code for Game Physics Cookbook

CPP_Utilities - A collection of C++ utility classes and methods.

dear-imgui.hs - Haskell bindings to Dear ImGui, an immediate mode GUI toolkit

Pythas - Import Haskell modules in Python as if they were native modules