OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry (by KhronosGroup)
OpenGL-API
OpenGL and OpenGL ES API Issue Tracker (by KhronosGroup)
OpenGL-Registry | OpenGL-API | |
---|---|---|
7 | 2 | |
646 | 33 | |
2.0% | - | |
6.7 | 0.0 | |
11 days ago | over 1 year ago | |
C | ||
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGL-Registry
Posts with mentions or reviews of OpenGL-Registry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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Can you use Vulkan at the same time as OpenCL or Cuda ?
OpenGL
- warning: implicit declaration of function ‘glBindTextures’
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Do you use FFI to bind your own C/C++ function in Haskell so that you can use in your own?
The OpenGL bindings in particular are, I believe, automatically generated from the OpenGL Registry, a machine-readable specification of the entire OpenGL API. That exists because OpenGL is a specification with a lot of implementations from different vendors.
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How do you use OpenGL without glew or any other libraries?
You can find them in glext.h which is put out by Khronos on the official OpenGL-Registry github page. It's probably available elsewhere too but the official online OpenGL docs are kind of a zoo so I probably wouldn't waste too much time looking for them there.
- Does OpenGL have a Github or Gitlab page or something like that?
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How does Glad know which value has to be assigned to their macros(/constants/targets)?
These header files are generated mechanically from XML files maintained here: https://github.com/KhronosGroup/OpenGL-Registry/tree/master/xml
OpenGL-API
Posts with mentions or reviews of OpenGL-API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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Cancel transfers? What transfers?
the "reference" textbook on opengl, the "opengl redbook" has errors you might say "well duh" but 1) the reference book should not have any errors 2) the error shows that there is a lot of untested copypasting done which gives an idea of the overall quality of the document. Unrelated but: 3) there are opengl draw calls that are not even shown in the reference, only named. No examples, no nothing. FInally, the examples are dumb. They do not demonstrate at all, not the benefits nor when it is appropriate to use each draw call.
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Does OpenGL have a Github or Gitlab page or something like that?
That's specifically for extensions. For Core API issues: https://github.com/KhronosGroup/OpenGL-API/issues
What are some alternatives?
When comparing OpenGL-Registry and OpenGL-API you can also consider the following projects:
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Engine6 - Simple opengl-backed window experiments
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Plotter - Heavily customizable plotter for hardware sensors and metrics.
GamePhysicsCookbook - Source code for Game Physics Cookbook
CPP_Utilities - A collection of C++ utility classes and methods.
dear-imgui.hs - Haskell bindings to Dear ImGui, an immediate mode GUI toolkit
Pythas - Import Haskell modules in Python as if they were native modules