OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry (by KhronosGroup)
OpenCL-Docs
OpenCL API, OpenCL C, Extensions, SPIR-V Environment Specs, Ref page, and C++ for OpenCL doc sources. (by KhronosGroup)
OpenGL-Registry | OpenCL-Docs | |
---|---|---|
7 | 2 | |
646 | 341 | |
2.0% | 1.5% | |
6.7 | 9.0 | |
11 days ago | 10 days ago | |
C | Python | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGL-Registry
Posts with mentions or reviews of OpenGL-Registry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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Can you use Vulkan at the same time as OpenCL or Cuda ?
OpenGL
- warning: implicit declaration of function ‘glBindTextures’
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Do you use FFI to bind your own C/C++ function in Haskell so that you can use in your own?
The OpenGL bindings in particular are, I believe, automatically generated from the OpenGL Registry, a machine-readable specification of the entire OpenGL API. That exists because OpenGL is a specification with a lot of implementations from different vendors.
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How do you use OpenGL without glew or any other libraries?
You can find them in glext.h which is put out by Khronos on the official OpenGL-Registry github page. It's probably available elsewhere too but the official online OpenGL docs are kind of a zoo so I probably wouldn't waste too much time looking for them there.
- Does OpenGL have a Github or Gitlab page or something like that?
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How does Glad know which value has to be assigned to their macros(/constants/targets)?
These header files are generated mechanically from XML files maintained here: https://github.com/KhronosGroup/OpenGL-Registry/tree/master/xml
OpenCL-Docs
Posts with mentions or reviews of OpenCL-Docs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
What are some alternatives?
When comparing OpenGL-Registry and OpenCL-Docs you can also consider the following projects:
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
GamePhysicsCookbook - Source code for Game Physics Cookbook
dear-imgui.hs - Haskell bindings to Dear ImGui, an immediate mode GUI toolkit
Pythas - Import Haskell modules in Python as if they were native modules