OpenFileByName VS P4SimpleScc

Compare OpenFileByName vs P4SimpleScc and see what are their differences.

OpenFileByName

Visual Studio Extension to open a file by filename. (by botman99)

P4SimpleScc

Perforce source code control provider (by botman99)
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OpenFileByName P4SimpleScc
1 1
3 12
- -
1.3 4.2
about 1 year ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenFileByName

Posts with mentions or reviews of OpenFileByName. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-04.
  • Blueprints or C++ in industry?
    2 projects | /r/unrealengine | 4 Oct 2022
    My company provides VAX for anyone who wants it. I used it for 5 or 6 years with Unreal, but I got tired of waiting for it update its cache every time you start Visual Studio so I stopped using it. The only thing I missed from VAX was the Alt-O to open a file by name, so I created my own VS extension to do this. Intellisense in VS2022 does everything else that I need. I've worked with Unreal for almost 20 years (ever since UE2) so I know my way around the engine code. I also don't like how slow P4VS is, so I wrote my own source control provider extension to replace it as well.

P4SimpleScc

Posts with mentions or reviews of P4SimpleScc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-04.
  • Blueprints or C++ in industry?
    2 projects | /r/unrealengine | 4 Oct 2022
    My company provides VAX for anyone who wants it. I used it for 5 or 6 years with Unreal, but I got tired of waiting for it update its cache every time you start Visual Studio so I stopped using it. The only thing I missed from VAX was the Alt-O to open a file by name, so I created my own VS extension to do this. Intellisense in VS2022 does everything else that I need. I've worked with Unreal for almost 20 years (ever since UE2) so I know my way around the engine code. I also don't like how slow P4VS is, so I wrote my own source control provider extension to replace it as well.