OpenAudio
JUCE
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OpenAudio | JUCE | |
---|---|---|
6 | 105 | |
1,681 | 6,096 | |
4.5% | 2.3% | |
8.0 | 9.5 | |
7 days ago | 6 days ago | |
TypeScript | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenAudio
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Cardinal/WASM: In-Browser Modular Synth Based on VCV Rack
Added it to the big list of Open Audio! https://github.com/webprofusion/OpenAudio
- VST development - basic questions
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Open Source Video Production Related Software
A quite extensive list of open source audio plugins (au/vst) on GitHub
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Learning to develop a plug-in …
If you want to look at examples, here's a list of open source ones: Github OpenAudio. For start I would choose a small one. Start with something simple, but at least includes some simple audio part.
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Bespoke Juce
I started by going through a list I found of open source audio projects on Github, working my way through synths specifically because that's what I'm most interested in starting with. I decided to give JUCE another shot as well with the confidence gained from having troubleshot and figured out so many pieces of software throughout my open source journey, and found it much more forgiving this time. I checked out a couple projects with it, which ended up being very straightforward as JUCE has a dedicated build system. You just open a .jucer file and it lets you configure and generate projects for your given IDE. After checking out a few I decided to take another look at Bespoke.
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What are some decent vaporwave plugins for LMMS?
Also, mostly there are no vaporwave-specific plugins, producers of the genre just use samples from old songs slowed down, vintage synths, drone synths (remembering vaporwave's origin from noise-style music) and reverb to achieve that specific style Btw, some free and open source plugins, many of which should probably work fine in LMMS are also listed here: https://github.com/webprofusion/OpenAudio
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/