Olaf
DOOM-3-BFG
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Olaf | DOOM-3-BFG | |
---|---|---|
2 | 18 | |
305 | 4,733 | |
- | 1.2% | |
8.0 | 0.0 | |
7 months ago | 3 days ago | |
C | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Olaf
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Which piece of software you wish it was open source?
Ah I see. I've used Olaf for that, maybe it will work for you? https://github.com/JorenSix/Olaf
- Q: Play certain audiofile, react to it by executing script
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
What are some alternatives?
BootstrapBlazor - A set of enterprise-class UI components based on Bootstrap and Blazor
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
tasmocompiler - Web GUI for custom Tasmota compilation
Quake-2 - Quake 2 GPL Source Release
butterchurn - Butterchurn is a WebGL implementation of the Milkdrop Visualizer
Quake-III-Arena - Quake III Arena GPL Source Release
BIPES - BIPES: Block based Integrated Platform for Embedded Systems allows text and block based programming for several types of embedded systems and Internet of Things modules using MicroPython, CircuitPython, Python or Snek. You can connect, program, debug and monitor several types of boards using network, USB or Bluetooth. No software install needed!
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
opus-recorder - A library for encoding and decoding web audio as OggOpus.
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
esphome-devices - ESPHome Device Configurations Repository - A database of user submitted configurations for a variety of devices which can be flashed to run ESPHome.io firmware.
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern