Odin
JaiPrimer
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Odin | JaiPrimer | |
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84 | 10 | |
5,641 | 1,781 | |
5.7% | - | |
9.9 | 0.0 | |
2 days ago | almost 3 years ago | |
Odin | ||
BSD 3-clause "New" or "Revised" License | - |
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Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
JaiPrimer
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Explorative Programming
The first and most important step is having a language without statements and only expressions.
But, as Jai needs a `return` in functions, it already failed the trivial test.
https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md
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Focus: A simple and fast text editor written in Jai
Thanks, and yes, I didn't think about closures.
Talking about closures, I also don't know why Jai needs explicit capture lists. In C++ and Rust I understand the need for them, because you have various ways to pass them into the lambda, but Jai doesn't seem to care, at least in the examples at https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md....
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7 years later... Anything new about the next big project of Jonathan?
Jonathan Blow & co will probably be busy enough trying to release Braid: Anniversary Edition this year (it will be Braid's 15th anniversary this August), and this will push the release of untitled-Sokoban-game until 2024 or later. Note also that the sokoban game is intended to promote the new programming language he is creating (https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md), so that might slow development / delay the release of the game beyond what would be expected for a normal videogame. (Ie, it's not just the sokoban game that needs to be ready for release, but also perhaps other features of the new language.)
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
There's quite a lot of information, just not very accessible.
https://www.twitch.tv/j_blow/videos?filter=archives&sort=tim... : this is jai's author livestreaming language development, most up-to-date
https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1... : a cureated subset of twitch videos, possibly outdated info
https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md : a summary of jai based on the above curated videos, possibly outdated
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What's the advantages of Rust over C/C++ today ? Is it possible to create the best 3d engine (Unreal/Frostbite/Crysis) in Rust or a AAA game like Elden Ring, FF7 remake, GTA etc with it ? If it's possible why it asn't been done yet ?
The Jai language is the main competitor to C++ I feel. The compile times are insanely short, which is what slows you down the most when actually developing a game in C++ Unreal.
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Suggest an interesting language for me to try out, that I can use for 2D Games. Something that I might not have considered, or is not particularly well known.
There has been a lot of hype about the Jai programming language (for game development), but another language that has been heavily influenced by it and has a lot of similar syntax and concepts is Odin. Here is a blow by blow comparison, Jai vs Odin.
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Making Reasonable Use of Computer Resources
This reminded me of Jai, the language by Jon Blow. In the Primer here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md, the section on Data-oriented design is relevant. Note that the bottom of the OP article mentions explicitly the games industry as caring about this; relevant given Blow's background.
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The compiler will optimize that away
Look for "Data oriented design" or "Structs of arrays".
Here's a talk on the former by Mike Acton: https://www.youtube.com/watch?v=rX0ItVEVjHc
On the latter, there's Jai, a new programming language for games (WIP, unpublished) by Jonathan Blow, who has been very public in documenting the process creating it, and which is centered around such concepts. There is some unofficial documentation of the ideas on SoA vs AoS and how the language can help switching between the two, e.g. here: https://pixeldroid.com/jailang/overview/Features/SOA/#/overv... and here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md...
Isn't that still the very thing that is done in various game engine entity component systems? Interestingly Jai language has out of box syntactic support for handling structs of arrays vs arrays of structs https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md#data-oriented-structures
- Jai programming language Jonathan Blow
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
conway
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
StructArrays.jl - Efficient implementation of struct arrays in Julia
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
deno_lint - Blazing fast linter for JavaScript and TypeScript written in Rust
rust - Empowering everyone to build reliable and efficient software.
cljfx - Declarative, functional and extensible wrapper of JavaFX inspired by better parts of react and re-frame
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Beef - Beef Programming Language
The_Way_to_Jai - A gradual guide to discover and learn the Jai programming language