Oceananigans.jl
oneAPI.jl
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Oceananigans.jl | oneAPI.jl | |
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4 | 4 | |
875 | 173 | |
1.6% | 2.3% | |
9.5 | 8.1 | |
5 days ago | 11 days ago | |
Julia | Julia | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Oceananigans.jl
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Julia 1.10 Released
I think it’s also the design philosophy. JuMP and ForwardDiff are great success stories and are packages very light on dependencies. I like those.
The DiffEq library seems to pull you towards the SciML ecosystem and that might not be agreeable to everyone.
For instance a known Julia project that simulates diff equations seems to have implemented their own solver
https://github.com/CliMA/Oceananigans.jl
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GPU vendor-agnostic fluid dynamics solver in Julia
I‘m currently playing around with Oceananigans.jl (https://github.com/CliMA/Oceananigans.jl). Do you know how both are similar or different?
Oceananigans.jl has really intuitive step-by-step examples and a great discussion page on GitHub.
- Supercharged high-resolution ocean simulation with Jax
oneAPI.jl
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GPU vendor-agnostic fluid dynamics solver in Julia
https://github.com/JuliaGPU/oneAPI.jl
As for syntax, Julia syntax scales from a scripting language to a fully typed language. You can write valid and performant code without specifying any types, but you can also specialize methods for specific types. The type notation uses `::`. The types also have parameters in the curly brackets. The other aspect that makes this specific example complicated is the use of Lisp-like macros which starts with `@`. These allow for code transformation as I described earlier. The last aspect is that the author is making extensive use of Unicode. This is purely optional as you can write Julia with just ASCII. Some authors like to use `ε` instead of `in`.
- Writing GPU shaders in Julia?
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Cuda.jl v3.3: union types, debug info, graph APIs
https://github.com/JuliaGPU/AMDGPU.jl
https://github.com/JuliaGPU/oneAPI.jl
These are both less mature than CUDA.jl, but are in active development.
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Unified programming model for all devices – will it catch on?
OpenCL and various other solutions basically require that one writes kernels in C/C++. This is an unfortunate limitation, and can make it hard for less experienced users (researchers especially) to write correct and performant GPU code, since neither language lends itself to writing many mathematical and scientific models in a clean, maintainable manner (in my opinion).
What oneAPI (the runtime), and also AMD's ROCm (specifically the ROCR runtime), do that is new is that they enable packages like oneAPI.jl [1] and AMDGPU.jl [2] to exist (both Julia packages), without having to go through OpenCL or C++ transpilation (which we've tried out before, and it's quite painful). This is a great thing, because now users of an entirely different language can still utilize their GPUs effectively and with near-optimal performance (optimal w.r.t what the device can reasonably attain).
[1] https://github.com/JuliaGPU/oneAPI.jl
What are some alternatives?
MATDaemon.jl
ROCm - AMD ROCmâ„¢ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
FiniteDiff.jl - Fast non-allocating calculations of gradients, Jacobians, and Hessians with sparsity support
Vulkan.jl - Using Vulkan from Julia
MITgcm - M.I.T General Circulation Model master code and documentation repository
Makie.jl - Interactive data visualizations and plotting in Julia
Metal.jl - Metal programming in Julia
StaticCompiler.jl - Compiles Julia code to a standalone library (experimental)
opendylan - Open Dylan compiler and IDE
AMDGPU.jl - AMD GPU (ROCm) programming in Julia
julia-ml-from-scratch - Machine learning from scratch in Julia
GPUCompiler.jl - Reusable compiler infrastructure for Julia GPU backends.