ObAddon VS Liquorice

Compare ObAddon vs Liquorice and see what are their differences.

ObAddon

A repository of community-built prefabs and other enhancements for Oblige 7.70 (by caligari87)

Liquorice

Haskell embedded domain-specific language (eDSL) for the algorithmic construction of maps for the computer game "Doom" (by jmtd)
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ObAddon Liquorice
2 1
83 13
- -
9.6 0.0
almost 3 years ago about 3 years ago
Lua Haskell
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ObAddon

Posts with mentions or reviews of ObAddon. We have used some of these posts to build our list of alternatives and similar projects.

Liquorice

Posts with mentions or reviews of Liquorice. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-02.

What are some alternatives?

When comparing ObAddon and Liquorice you can also consider the following projects:

nvim-cartographer - Create Neovim `:map`pings in Lua with ease!

Nomyx - The Nomyx game

webDOOM - :suspect: Classic DOOM recompiled with WebAssembly :feelsgood:

aeson-tiled - Aeson instances for Tiled map editor types

raiderio-addon - RaiderIO AddOn

wxAsteroids - A demonstration of how to use wxHaskell

Obsidian - A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.

macbeth-lib - A beautiful FICS client

TreeGenerator - A procedural and customizable tree generator for the TIC80 fantasy computer

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

doom-one.nvim - doom-emacs' doom-one Lua port for Neovim

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.