NearInfinity
Tweaks-Anthology
NearInfinity | Tweaks-Anthology | |
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10 | 3 | |
120 | 77 | |
- | - | |
8.8 | 8.5 | |
8 days ago | 9 days ago | |
Java | HTML | |
GNU Lesser General Public License v3.0 only | - |
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NearInfinity
- Where i can download Planscape's full script?
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Playing EET, and traps/locks in SoA give BG1 experience.
There's a java application called NearInfinity that can view and modify infinity engine game files. You can just open the file in that, the numbers to be changed are usually self-explanatory, and then save. Then restart your game. https://github.com/Argent77/NearInfinity
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Want to find text of Korgan telling of how he "had" to get rid of his previous party members.
If you want you can download NearInfinity here https://github.com/Argent77/NearInfinity/releases/tag/v2.2-20211218
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Does the Shaman's Writhing Fog Stack?
You can see the info in Near Infinity. I think Writhing Fog was the only cloud spell that doesn't stack. Of course, it's a spell added by Beamdog, so they didn't have to follow the rules of other cloud spells.
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A quick taste of NearInfinity
There is a lot of detail here that I'm going to skip for now - NearInfinity is good in that it doesn't require you to know 'everything' to do 'something'. First, you need to install it. Get Java if you don't already have it. Then get NearInfinity (grab the latest zip folder for your operating system, not the source code).
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Area Image files
-Download NearInfinity (scroll down to 'Assets' and get the first .zip file, if you're on a regular PC).
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Does anyone have experience with changing your appearance in the game? I want to change my look for my mage robe of vecnato that of like a archmage robe with the hood and cape. (its called paperdoll animation i believe?). Not sure wich program to use, don't think i can do it with EE keeper...thanks
You need to change the equipped appearance on the item. You can use NearInfinity to do this. Just search the item, change the field and save it. The saved file is in the override, so you can delete it if you want to revert the change.
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Best way to create a modded item with basic mage buffs?
Official download: https://github.com/Argent77/NearInfinity/releases
- Part 5 - Explaining Key Types of Files (Baldur's Gate Enhanced Edition)
Tweaks-Anthology
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Mega list of mod recs: suggestions welcomed
Tweaks Anthology
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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First modded game
The movement speed tweak from Tweaks Anthology, I'd definitely recommend. The way it works is, it's out-of-battle only, and it gives you a special ability to turn on/off the faster movement. So you can turn it off if you just want to walk normally. I'd recommend using the current Release Candidate version, as a number of things are improved from the official v9 release.
What are some alternatives?
LeUI-IWDEE - lefreut's Enhanced UI for IWDEE
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
bg2-tweaks-and-tricks - Tweaks and Tricks mod for Baldur's Gate 2
BGT-WeiDU - Play the classic Baldur's Gate using the improved Baldur's Gate II engine with continuity between Tales of the Sword Coast, Shadows of Amn and Throne of Bhaal
ProjectInfinity - Project Infinity - a mod manager for Baldur's Gate Enhanced Edition, Icewind Dale Enhanced Edition, Planescape Torment Enhanced Edition and Enhanced Edition Trilogy (EET).
EE-Mod-Setup - A Tool for automated mod installations on EET, BG2EE, BGEE etc
SoD-to-BG2EE-Item-Upgrade - Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.
LeUI - lefreut's Enhanced UI for BG1EE, SoD, BG2EE and EET
Baldurs-gate-dnd-3.5 - This is a WeiDu mod for BG:Enchanced edition that changes 2ed ADnD rules to DnD 3.5 with some elements taken from Pathfinder
Item_Upgrade - The Item Upgrade Mod Pack allows Cromwell and Cespenar to upgrade more items for you. Half of them are conveniences, the other half try to prop up weapon categories that are "weak" by comparison (e.g., maces and clubs).
A7-NoEENPCs - A WeiDU mod for BG:EE and BG2:EE that allows you to tweak the new Beamdog NPCs
SwordCoastStratagems - Sword Coast Stratagems (SCS) adds over 130 optional components to Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate II: Throne of Bhaal, Baldur's Gate Trilogy, mostly focused around improving monster AI and encounter difficulties, but also including cosmetic and ease-of-use components, tweaks to abilities or spells.