NavHud
KerbalAlarmClock
NavHud | KerbalAlarmClock | |
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2 | 4 | |
5 | 182 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NavHud
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Seeking a List of All Mods / Recommendations
NavHud (turns the whole skybox into a navball, shows target relative velocity to a precision of 0.00m/s) https://github.com/linuxgurugamer/NavHud/releases
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If I were to move from console to a pc, what are the must have mods?
NavHud toggles the entire skybox into a giant navball when you type "y", so you almost cannot get more precision than that. It also has docking port alignment information and it shows you your anti-watermark at your craft's aft end too, if you look that way. Very useful for many situations, including making burns WAY more precise than the stock navball because it keeps the maneuver node icon somewhere on screen if there still is a maneuver node, instead of hiding it like the stock one does.
KerbalAlarmClock
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What are the best mod for KSP ?
For quality of life: Kerbal Alarm Clock for timing multiple missions or transfer windows, and Kerbal Engineer and/or MechJeb for various design and flight information.
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I should probably just build a real database... how do you keep track of all of your missions?
I use Kerbal Alarm Clock. But I must admit, your board looks cooler and more kerbalish. Wernher von Kerman would be proud!
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If I were to move from console to a pc, what are the must have mods?
Kerbal Alarm Clock beats the absolute HELL out of going into the tracking station and waiting for the "node in T-..." ticker to cycle around if you're timewarping with multiple craft waiting. It also can act as a bookmark utility for craft you want to swap to quickly (though there are other mods for that i'm sure) by letting a generic timer pass and just not deleting it. Just beware when you upgrade to Tracking 3, craft swapping gets a little screwy in general.
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This is our Lords KSP modpack
https://github.com/severedsolo/CleverSat/releaseshttps://github.com/severedsolo/ExplorationPlus/releaseshttps://github.com/jrossignol/ContractPack-FieldResearch/releases/tag/1.2.2https://github.com/jrossignol/ContractPack-Tourism/releases/tag/1.5.2https://github.com/DuoDex/CrowdSourcedScience/releases/tag/v6.0https://github.com/TheDarkBadger/DistantObject/releaseshttps://github.com/bfishman/Docking-Port-Alignment-Indicator/releaseshttps://github.com/WazWaz/EnvironmentalVisualEnhancements/releaseshttps://github.com/linuxgurugamer/ClickThroughBlocker/releases/tag/0.1.10.15https://forum.kerbalspaceprogram.com/index.php?/topic/54284-18-110-extraplanetary-launchpads-v683/https://spacedock.info/mod/1972/Filter%20Extensionshttps://github.com/linuxgurugamer/FShangarExtender/releases/tag/3.6.0https://github.com/Orthethac/HideEmptyTechTreeNodes/releases/tag/v1.3.0https://www.kerbaltek.com/hyperedithttps://forum.kerbalspaceprogram.com/index.php?/topic/106243-181-1112-interstellar-fuel-switch-ifs-3294/https://spacedock.info/mod/175/Interstellar%20Fuel%20Switchhttps://github.com/TriggerAu/KerbalAlarmClock/releaseshttps://github.com/ihsoft/KAS/releaseshttps://github.com/jrbudda/KerbalEngineer/releaseshttps://github.com/ihsoft/KIS/releaseshttps://github.com/KSP-RO/Kerbal-Joint-Reinforcement-Continued/releaseshttps://github.com/taniwha/KerbalStats/releases/tag/v3.1.0https://forum.kerbalspaceprogram.com/index.php?/topic/89285-18-kerbalstats-v310/https://github.com/kopernicus/kopernicus/releaseshttps://spacedock.info/mod/302/KRASH%20-%20Kerbal%20Ramification%20Artifical%20Simulation%20Hub%20%28simulation%20mod%20for%20KSP%29https://github.com/CYBUTEK/KSPAddonVersionChecker/releases/tag/1.0.3.3https://forum.kerbalspaceprogram.com/index.php?/topic/173818-181-1112-ksp-interstellar-extended-12810-release-thread/https://github.com/shadowmage45/KSPWheel/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/106369-19-modularflightintegrator-127-19-october-2019/https://github.com/linuxgurugamer/PatchManager/releaseshttps://www.curseforge.com/kerbal/ksp-mods/photonsail/downloadhttps://github.com/prestja/ksp-planetshine/releases/https://github.com/radistmorse/KSPPreciseManeuver/releaseshttps://github.com/JonnyOThan/RasterPropMonitor/releaseshttps://spacedock.info/mod/1547/RCS%20Build%20Aid%20Continuedhttps://spacedock.info/mod/2286/Real%20Exoplanets?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3Ehttps://github.com/KSP-RO/RealPlume-StockConfigs/releaseshttps://github.com/S-C-A-N/SCANsat/releases/tag/v20.4https://github.com/DoctorDavinci/ZeroMiniAVC/releases/tag/v1.05https://github.com/LGhassen/Scatterer/releaseshttps://forum.kerbalspaceprogram.com/index.php?/topic/162775-131-poll-sunflares-of-maar-gpp-bundle-v12-jan-23-2018/https://spacedock.info/mod/74/Science%20-%20Full%20reward!https://forum.kerbalspaceprogram.com/index.php?/topic/64987-18x-110x-smokescreen-2814-extended-fx-plugin-18-april-2020/https://github.com/shadowmage45/TexturesUnlimited/releaseshttps://github.com/linuxgurugamer/ksp_toolbar/releaseshttps://spacedock.info/mod/127/TweakScalehttps://github.com/jrossignol/WaypointManager/releases/tag/2.8.1
What are some alternatives?
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics
Kopernicus - Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game.
ksp-precisenode - PreciseNode for Kerbal Space Program
CommunityCategoryKit
KSP-EngineLight - A very simple mod that adds lighting effects to engines
Docking-Port-Alignment-Indicator - Official repository of the DPAI mod for Kerbal Space Program
TacFuelBalancer - TAC Fuel Balancer by Taranis Elsu.
Scatterer - Atmospheric scattering mod for KSP
SCANsat - Real Scanning, Real Science, at Warp Speed!