NarasUnityTools
CyanEmu
Our great sponsors
NarasUnityTools | CyanEmu | |
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3 | 1 | |
61 | 352 | |
- | - | |
0.0 | 1.8 | |
6 months ago | about 2 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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NarasUnityTools
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[MEME] Made this while optimizing a commissionee's avatar
Yes! like this tool did https://github.com/Naraenda/NarasUnityTools
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Can we get a revision of the PerformanceRanking System?
I see what you mean and do agree for the most part but I disagree in a way this at least for me and others it encourages creative thinking for optimization while keeping nice functions for me it got me to look into this https://github.com/Naraenda/NarasUnityTools So I could have my hair and ears still move a bit without pushing my avatar over "Good" Or even further with Quest limits, a friend of mine started doing this https://www.youtube.com/watch?v=rggL1eq8D2Q Using 3.0 to animate hair etc to fake dynamic bones for Quest and PC
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Hi! I optimize avatars for people without losing their dynamic bones!
My friend showed me this tool for unity that will simulate dynamic bones by doing constraints (?) and it has been helpful. I use it for 3.0, not sure if you can use it for 2.0
CyanEmu
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Existing Unity prefabs in VRChat?
Also usefull: https://github.com/CyanLaser/CyanEmu/
What are some alternatives?
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
UdonSharp - An experimental compiler for compiling C# to Udon assembly
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.
VRWorldToolkit - Unity Editor extension for making VRChat worlds
VRCAvatarTools - [Moved to: https://github.com/Thryrallo/VRC-Avatar-Performance-Tools]
vrc_starterkit
vrc3cvr - Convert your VRChat SDK3 avatar to ChilloutVR.
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
VRCQuestTools - Unity editor extension to support uploading VRChat avatars for Oculus Quest
rvc - A 32-bit RISC-V emulator in a shader (and C)