MultiLoader-Template
architectury-api
MultiLoader-Template | architectury-api | |
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7 | 5 | |
297 | 291 | |
- | 1.7% | |
7.4 | 4.8 | |
10 days ago | 4 days ago | |
Java | Java | |
Creative Commons Zero v1.0 Universal | GNU Lesser General Public License v3.0 only |
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MultiLoader-Template
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I would like to attempt making a mod
The two main ways I know of are "Multiloader-Template style" and "using Architectury-Loom". Archloom is a big Gradle plugin that tries to do everything for you, multiloader-template is less of a software package and more of a code style. I'm not familiar with archloom but i've written a bunch of mods with the multiloader-template style.
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My new mod, Gourds Fix, adding horizontal placement for pumpkins and melons, is out!
This mod wouldn't be possible without Statement Library, which does all the heavy lifting (that said, it is required on both server and client). Also thanks to Jaredlll08 and Darkhax for creating Multiloader Template!
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Forge or Fabric, from a mod developing perspective?
As a developer I want as many players to enjoy my work as possible, that's why I prefer both and have worked on tools to make it easier for developers to release for both.
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Making a mod in 2022, which should I use after all, Fabric or Forge
Regardless of what you choose, If you do want to support both down the line there is a template by Darkhax, jaredlll08 and a few others which makes compiling for both easier by having a common source https://github.com/jaredlll08/MultiLoader-Template
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This guy on curse forge must've joined a cult or something, mod is simple unbreakable tools
It's the end of the world as we know it.
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The WIP story of refactoring JEI into a multi-project
You can clone https://github.com/jaredlll08/MultiLoader-Template and see how it works, I know that ForgeGradle fixed a bug they had with multiproject configurations, but I'm not sure if any of the other problems are solved.
architectury-api
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InTheLittleWood Mod List
Architectury, an API for Multiplatform mod support. Needed for Identity.
- Forge or Fabric, from a mod developing perspective?
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How do I have a Fabric and Forge mod inside of one jar file?
Using Architectury is likely the easiest method
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The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
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Modding feels like it's at a strange cross roads right now
It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.
What are some alternatives?
fabric-loader - Fabric's mostly-version-independent mod loader.
JustEnoughItems - Item and Recipe viewing mod for Minecraft
fabric-loom - Gradle build system plugin used to automate the setup of a minecraft mod development environment.
StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
Create - [Fabric Mod] Building Tools and Aesthetic Technology
TinkersConstruct - Tinker a little, build a little, tinker a little more...
ForestryMC - Source code for Forestry (Minecraft mod).
ImageWorldGenerator - A minecraft mod to generate a world from an image/map
pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.
Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.