Multi-Builder VS yoyoloader_vita

Compare Multi-Builder vs yoyoloader_vita and see what are their differences.

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Multi-Builder yoyoloader_vita
23 17
26 165
- -
4.9 5.4
3 months ago 26 days ago
Batchfile C
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Multi-Builder

Posts with mentions or reviews of Multi-Builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-29.

yoyoloader_vita

Posts with mentions or reviews of yoyoloader_vita. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-10.
  • Would it be possible for someone to make a port for rivals of aether
    1 project | /r/homebrew | 7 Dec 2023
    Its made in GameMaker Studio, so a vita port might be possible via yoyoloader.
  • i recently hacked my vita a couple days ago
    1 project | /r/VitaPiracy | 10 Apr 2023
  • Android apps on Vita (not games)
    1 project | /r/vitahacks | 25 Mar 2023
    Most android "loaders" (like YoYo Loader or all the ports for games listed on https://android.rinnegatamante.it/) rely on the fact that those applications are NOT interacting with the underlaying operating system (that much), because they are either using a game engine or are designed in a cross-platform manner in some other way. They implement "just enough Android" to fool these apps into running.
  • can someone do a Revita (the roguelite) port for vita
    1 project | /r/vitahacks | 20 Feb 2023
    heh, don't know the game, but the name is perfect. lucky for you pal, after some research through the cyberspace I found out your game is in gamemaker engine, so hope it isn't YYC because that gives you a chance to run it with Rinn's YoYoLoader (https://github.com/Rinnegatamante/yoyoloader_vita). after you get the YoYo installed, you gonna do an asset swap - everything is detailed on the page, ask me in case you have any questions, but hopefully you get it working. can't check it myself as I'm saving for Pizza Tower
  • Been playing an older version I found for the vita, after some searching it seems like theres no way to play newer versions, is there a reason for this?
    3 projects | /r/AM2R | 10 Feb 2023
    Use the instructions on the yoyoloader github page linked in my prior post to setup the kubridge and fdfix plugins yoyoloader needs to run, and grab the yoyoloader vpk to install on the vita.
  • YoYo Loader - can i create bubble to a game?
    2 projects | /r/VitaPiracy | 29 Nov 2022
  • Can't run YoYo loader
    1 project | /r/VitaPiracy | 15 Jul 2022
    I've followed instruction on the github page, but I get this error when I try to launch the loader. What am I doing wrong?
  • A barely working attempt at an unofficial HoloCure android port
    1 project | /r/holocure | 6 Jul 2022
    It should be, additionally, as the loader for vita supports remapping much more easily than Android, it should just be a case of following the instructions - https://github.com/Rinnegatamante/yoyoloader_vita.
  • PS Vita Fish Dude
    1 project | /r/AM2R | 5 Jul 2022
    Right now, the recommended way to play AM2R is to take the Android APK and run it via YoYoLoader https://github.com/Rinnegatamante/yoyoloader_vita
  • Apparently you can play Mario Maker on vita using Rinnegatamante's yoyo loader
    1 project | /r/PSVitaHomebrew | 23 Apr 2022
    How to: 1. Install yoyo loader: https://github.com/Rinnegatamante/yoyoloader_vita 2. Join this discord channel: https://discord.gg/enginekingdom 3. Go to auto-roles and react with the American flag at the last message, this will show you a new channel called chat-English 4. Go to chat-English and ask on how to download the android version and how to create an account to access online, wait till mod helps you out. 5. go to ux0:/data/gms and create a folder SMM_WE.apk inside this folder put the apk you downloaded and rename it to game.apk 6. Start yoyo loader press triangle on SMM_WE.apk and enable "run with extended runner pool", "run with mem squeezing", "Enable network features", "compress textures" and I also use "force bilinear filter" makes the 3d look nicer and less pixelated but its up to your preference. 7. In-game only the dpad works as directions buttons and the jump run etc buttons are in the touch only, to assign touch buttons to actual buttons you can download from auto plugin the plugin called revita, and assign the touch areas to actualy buttons. Enjoy.

What are some alternatives?

When comparing Multi-Builder and yoyoloader_vita you can also consider the following projects:

Retroarch-Bubble-Builder - Create LiveArena launch bubbles for your favourite Retroarch games

AM2RLauncher - Host respository for the AM2RLauncher.

RetroFlow-Launcher - A 3d cover flow like launcher for PS Vita

HexFlow-Launcher-Unofficial-Custom - A 3d cover flow like launcher for PS Vita

hexflow-covers - Cover images and background pictures for VitaHEX' "HEXFlow" launcher.