MotorMC
MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible. (by garet90)
frankd
Distributed Frankenstein ('s monster) game (by osen)
MotorMC | frankd | |
---|---|---|
4 | 1 | |
110 | 1 | |
- | - | |
0.0 | 0.0 | |
3 months ago | almost 6 years ago | |
C | C++ | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MotorMC
Posts with mentions or reviews of MotorMC.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-18.
-
What is your best project using C?
My best project would be my remake of a Minecraft server in C, still very work in progress though. Through building it I’ve learned a lot about C (I didn’t even know about bit fields or inline functions for a while when first starting the project)
-
This new code library might increase Minecraft server player counts in the future.
Hate to plug but I’m working on this exact same thing, except just rewriting Minecraft from scratch to work so with multiple cores. It’s still quite a ways out (doesn’t have entities rendering yet or an editable world) but the source is available here: https://github.com/garet90/MotorMC
-
How do I set up C using VS Code?
I’d install MSYS2 and then MinGW and GCC along with it, then you can add the mingw/bin to your PATH variable and it should work I made a GitHub Actions script once that installs MSYS and GCC for windows, here it is: https://github.com/garet90/MotorMC/blob/main/.github/workflows/build.yml maybe it’ll help
-
Anyone tried socket programming in C?
(Legit not joking https://github.com/garet90/MotorMC)
frankd
Posts with mentions or reviews of frankd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-06.
-
Anyone tried socket programming in C?
https://github.com/osen/frankd (A game written using OpenGL|D. The game code is open but OpenGL|D is a compiled dll)
What are some alternatives?
When comparing MotorMC and frankd you can also consider the following projects:
mammoth - Scale a single world horizontally across multiple Minecraft servers.
sws - Simple Small Static Stupid Whatever Web Server
Kernel - Kernel for the LuaOS operating system
phylab - A platform to teach students physics concepts
nps-lab-notes - Concise notes for NPS Lab, ICT Dept, MIT, Manipal
kernel - The kernel for LibertyOS.
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
libws - A non-blocking WebSocket (RFC 6455) implementation in C
kernel
open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.