ModuleInserterSimplified
AbandonedRuins
ModuleInserterSimplified | AbandonedRuins | |
---|---|---|
14 | 1 | |
3 | 8 | |
- | - | |
5.7 | 0.0 | |
3 months ago | 10 days ago | |
Lua | Lua | |
MIT License | MIT License |
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ModuleInserterSimplified
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I never thought it would happen to me...
As for the module planner, consider checking out Module Inserter Simplified. It's a bit more streamlined.
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What is a mod you wouldnât be able to live without anymore?
Bottleneck, constructron, enhanced_map_colors, even_distribution_lite, fastremovetiles, module_inserter_Simplefied, quickmaptag, realisticores, uranium_geiger, VehicleSnap, WoodDoesBurn
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Mod Recommendations to go alongside K2+SE
Module Inserter Extended and Module Inserter Simplified - Pretty much what they say on the tin, they add extra tools for more easily shoving modules into everything. I used to use Simplified, but the altered beacons in SE made the flexibility of Extended very useful, and both are very easy to use (though if you're using Extended and often adjust your presets, remember to click the dang check box in the popup UI before closing it!)
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Did you know you can put fish back with "z"?
Also the excellent Module Inserter Simplified, Factory Search and various other cool mods.
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Havent played for a while, what are the best QOL mods?
Module Inserter Simplified (or Module Inserter) - Allows to insert modules with bots after buildings are already built.
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PSA: Nav-Sat view, while not in space exploration mod
If you add my other mod: https://mods.factorio.com/mod/ModuleInserterSimplified
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Modules help
I recommend Module Inserter Simplified (newer, simple interface) or Module Inserter (older, different configuration style).
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100+ hours into an SE factory with a dozen planets colonized, and just realized I've been placing MK3 production modules instead of MK9. Every. Building. Luckily, there's a mod for that. Whoever created it, I love you dearly.
Module Inserter Simplified lets you simply drag around buildings to add or remove the selected module.
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Can you insert modules into beacons from the map? Or do you have to walk around and manually insert them?
If you're OK with mods then Module Inserter Simplified can let you request modules for buildings from the map.
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I spent 34 hours designing this 2-2 balancer. What do you think? I'm quite proud of it (Pyanodons)
ModuleInserterSimplified
AbandonedRuins
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Mod Recommendations to go alongside K2+SE
https://github.com/Bilka2/AbandonedRuins/blob/master/ruins/largeRuins/solarField.lua
What are some alternatives?
factorio-example-mod - Lightweight modular example mod with various features and compatibilities
factorio-free-market - [Factorio mod] Adds free market which works with any chest. Customizable, plain.
PipeVisualizer - Visualize the layout and fluids in Factorio pipe networks.
diplomacy - Brings diplomacy to Factorio
brush-tools - Factorio brush tools
zk-lib - Multipurpose Factorio library with switchable addons
factorio-Players_info - [Factorio mod] shows info about online players by pressing "TAB" button
factorio-skip-hours - Adds more start items to save your time, patience etc
factorio-lua-compiler - [Factorio mod]
BiterCraft - [Work in progress] PvE wave scenario, PvP will be added later.
cc-template - [DEPRECATED] (check https://github.com/ZwerOxotnik/factorio-example-mod instead) This Factorio template for mod developers to simplify filtering of commands and gives ability to turn on/off commands via map settings. See readme.md.
commands - Adds switchable safe commands for Factorio. Feel free to suggest your commands.