Modnix VS ppdefmodifier

Compare Modnix vs ppdefmodifier and see what are their differences.

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Modnix ppdefmodifier
13 4
12 9
- -
0.0 0.0
over 1 year ago over 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Modnix

Posts with mentions or reviews of Modnix. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

ppdefmodifier

Posts with mentions or reviews of ppdefmodifier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-13.
  • Anyone know if the Select Class Traits mod will be ported to the Steam Workshop?
    1 project | /r/PhoenixPoint | 21 Nov 2022
    Well, you should go and look up the Assorted Adjustment mod, as it contains the vehicle space/slot mod as well as a LOT of other mods, one that allowows you to set how many additional abilities you want the recruits to have(3-7). Say like setting it to 7 allows you to make the Select Class Trates tree that has full 7 abilities you can then individually assign, as the mods are compatible with each others(& all modnix mods). The PPDefModifier mods are completely compatible with other and modnix mods as well, ... and as the files are .json -files, you can have as many of them as you like as long as they change different things(different GUID numbers).
  • Weapon and armour options, and possible mods.
    2 projects | /r/PhoenixPoint | 13 Jan 2022
    Now, you need another PPDef mod to edit their stats, which I have made available here. The stats in it are some what better than the vanilla stats, but not overly OP, and I am willing to adjust them when and if the feedback so demands, but you are also able to adjust the values yourself if you just open the .json file with Notepad and generally can consive the consepts, as it is very human readable.
  • How does fumble work with jet jump?
    2 projects | /r/PhoenixPoint | 25 Oct 2021
    Q: How to apply mods ? A: Download the Modnix, extract, and install, this will setup your "mods" folder. Then download mods, extract to the "mods" folder, and run the Modnix, the mods you want. In this case it's at least the PPDefModifier 1.7 ... that alone won't do anything. But it allows custom mods, such as this(the next 7 days). Extract that to the "PPDefModifier" folder. Enable the PPDefModifier in Modnix, and from that point on your troopers won't have a fumble chance on JumpJet usage. Unless your game is updated, and then you just need to apply the Modnix again and then mods. And the PPDefModifier will allow custom .json files to be added to the folder and they will apply to the game even without needing to interact with Modnix.
  • Cant seem to get mod to work that others are saying works, no idea why and am fucking confused about where to put stuff
    3 projects | /r/PhoenixPoint | 14 Jun 2021
    For it to work, one usually installs the primary mod, via Modnix, and then you customize the .json file... for it to do anything.

What are some alternatives?

When comparing Modnix and ppdefmodifier you can also consider the following projects:

KKManager - Mod, plugin and card manager for games by Illusion that use BepInEx

AssortedAdjustments - [Phoenix Point Mod][Modnix] Various little tweaks to adjust the game to your liking.

Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.

SelectClassTraits - Phoenix Point Mod - Select Class Traits

EZLayoutDisplay - Learn your custom layout quickly and easily by displaying your ErgoDox layout right from your desktop !

NgrokGUI - NgrokGUI is a windows GUI for ngrok. It helps download ngrok, getting it ready for first time use and managing tunnels.

IronyModManager - Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV

PPModEnabler - Enable mod integration for non-Steam versions of Phoenix Point (win64 only).